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Shameless Self Promotion
Posted by Mage Mistress
If you’re reading this blog, then chances are you like gaming. Do you know what’s better than a reading a gaming blog? I know, there isn’t much in life that’s better than reading MY gaming blog, but playing some games at RetCon: Long Island’s Gaming Convention is… especially if they are games written and run by me. (Games written and run by my good friend Aenaiyah over at Adventurer Misadventures are likewise sure to induce sanity loss.)
Right there at the top of your screen you’ll see some links to my previous RetCon modules: “Asylum”, “The Naos of Serapis”, and “Your Safety Is Our #1 Concern”. This year I’ll be debuting three entirely brand new adventures for “Mage: The Awakening”, “Hunter: the Vigil”, and “World of Darkness: Innocents”. Stay tuned to this page for module teasers!
Registration for RetCon 2012 is currently open, and you can save a sweet 25% if you register online before the end of this month. That’s money you can be spending on dice, T-Shirts, and a vast array of cool stuff in the dealer room! You know you want cool stuff, so come join us at RetCon: Long Island’s Gaming Convention this August. Meet some people, play some games, buy some stuff, fun will be had – THIS I COMMAND!
I’ll kill your character, I mean see you (yeah, that’s it) there!

Posted in Convention Gaming, Games, Hunter the Vigil, Mage Awakening, MtAw, RetCon, WoD, World of Darkness
Tags: HtV, MtAw, nWoD, RetCon, RetConGameCon, Role Playing Game, Roleplaying Games, rpg, tabletop RPG
Let the Hate Flow Through You
Posted by Mage Mistress
After striking out at the school (in more ways than one), the Mages touch base with Glamdring to see if any other bodies have turned up with potentially questionable causes of death. The problem, of course, is that the magic used to mask the corpses is by its nature difficult to detect. After all, if it was easy to detect what would be the point of the spell? As a result, even though the Consilium does have someone who goes by the name Kashanda working inside the coroner’s office they don’t have any information for the Mages at first. New York is a big place, and people die for all sorts of reasons. They simply don’t have the manpower or the time to run in depth checks on every dead body on Manhattan Island.
Interestingly enough, between sessions Aenaiyah’s player and I were chatting about the campaign and she told me how close Aenaiyah was to yelling at Kashanda about her incompetence in not seeing this sooner and general lack of progress since it was discovered. I had anticipated this reaction. Had she done this she would have found out that Kashanda and Glamdring had conspired to get Kashanda stationed in the city after the animator’s body was found. Normally Kashanda worked in Queens. This would have served two purposes. The first would be to make Aenaiyah feel guilty about her impatience in light of Kashanda not having been in Manhattan to have noticed anything amiss, and the fact that she was covering this area in addition to her own in light of the potential crisis. I do enjoy a good guilt trip! Secondly, it would have answered a question the Mages will have later when they discover that one of the bodies had been moved from where the murder had initially taken place – in Queens. It would have been a clear indication that whoever was doing this had some knowledge about the Consilium’s membership and their whereabouts at any given time. Sadly, by the time the next session rolled around Aenaiyah’s temper had cooled down, and so when they finally found out that one of the victims had been moved she didn’t know why. Now she knows!
Posted in Campaign Summary, Gaming, Mage Awakening, MtAw, RPG, WoD, World of Darkness
Tags: Mage the Awakening, MtAw, nWoD, Role Playing Game, Roleplaying Games, rpg, world of darkness
Requiem for a Douchebag
Posted by Mage Mistress
The Mages now have two bodies on their hands: both fellow Awakened. The ghost of this latest victim is somewhat drunk, and so is not likely to be of much help. They do know a little bit about him though.
Enigma had been an ill-respected member of the Mysterium. He was somewhat lazy and self centered, and really only landed in the Mysterium because he had been a professor at NYU. He had been with the english department until some scandal involving a student caused him to lose his job. If anyone in the Mysterium who knew him told you that they were surprised by this they would be lying. Enigma reeked trouble, which is why he never found a cabal to fit in with. He was universally distrusted. As a result he found no sympathy when the following story reached the Consillium’s ears.
Karen Myers, a student at NYU, was taking American Literature with Professor J Dowe (AKA: Enigma). She hadn’t been doing well in the class. Otherwise a straight A student, Karen set up an appointment to discuss her poor grades with her professor. Karen, in the habit of recording her classes with a digital voice recorder, recorded the meeting as well. It became clear to her during the course of the meeting that Professor Dowe had taken a liking to her and graded her harshly in an attempt to obtain favors from the young woman. The dean of the literature department and the president of the university agreed with Karen, and Professor Dowe was dismissed. Seeking to avoid bad press, the University arranged a settlement with Myers that included a full scholarship, and the re-evaluation of her coursework by the Dean of the English Department. Myers, only seeking to be treated fairly, agreed to not drag either the professor or the university (or herself for that matter) through the disgrace of a public trial. She was happy to have her tuition and board covered by the settlement, allowing her to graduate without facing years of student loan payments.
This gives the Mages a place to start. Perhaps there is something about the Myers case that will lead our friends to some link between Enigma and Matt, the animator who hadn’t even been a Mage long enough to have chosen a shadow name. Maybe there is something about NYU that will lead the Mages closer to this multiple murderer.
And heck, if not maybe Argus can find a date: Changeling Pick-Up Lines

Posted in Campaign Summary, Gaming, Mage Awakening, MtAw, RPG, WoD, World of Darkness
Tags: Mage the Awakening, MtAw, nWoD, Role Playing Game, Roleplaying Games, rpg, tabletop RPG, world of darkness
Those Meddling… Puppets?
Posted by Mage Mistress
The first thing Aenaiyah spotted as she walked from work to the train platform was his feet sticking out from behind a car. As she got closer she realized that she recognized this man from the bar. He had been there quite a bit lately, usually the last one to leave. At first she thought that maybe he had simply passed out, but soon realized that he was well and truly dead. Not being overly fond of dealing with corpses, Aenaiyah decided to call on Riff-Raff. Both as a Moros Mage and a former NYPD Officer dead bodies were no problem for him. At first glance it did appear to be alcohol poisoning, but Riff-Raff did pick up spell resonance here so he cast Forensic Gaze to see what really happened.
What really happened was that someone had bashed this man’s face in with a heavy, blunt object. This is precisely what had really happened to a certain stop motion animator. If the puppets hadn’t tried to fix him…
Did I forget to tell you that part? I think I might have. You see the animator had tried to attune himself to his tools, in this case puppets, to bring about a harmonious accord that would help him in his work. He had believed this to be some new age meditation thing, but in truth it had been a spell that would rouse the innate spirit of an inanimate object causing it to become a Supernally Honed object. Normally this would only have caused the puppets to not show wear and tear as much, or maybe to hold position a little better while Matt was setting up takes. For whatever reason, this time the spell had done something more than that. Matt’s job involved animating the puppets, and so that’s what the spirits in the studio did. Fortunately for Matt (and everyone else at the studio) the studio spirits were by and large a fun loving group. They enjoyed having these nifty bodies to move around in, and they liked Matt. When they saw Matt get broken, they figured that somebody had to fix him. They tested out colors to match against his skin just like the puppet doctors did when they had to fix worn out puppets. They cut him open with a sculpting knife to fill him with more silicone, figuring that he had worked so hard that he had worn his out and that might be why he wasn’t standing up anymore. As hard as they tried, all they wound up with was a gruesome mess of a corpse that was found by a security guard, who called the police, who called a certain FBI Agent he knew who tended to wind up with the weird cases. Had the puppets not tried to fix Matt the security guard would have found a much tidier corpse, and the police would have written it off as a drug overdose even though Matt had no prior history with drugs. Whoever killed him saw to it that there had been plenty of evidence in him to trigger that conclusion. Whoever killed him knew exactly what they were doing, and they would have gotten away with it too… just like they had so many times before.

Posted in Campaign Summary, Gaming, Mage Awakening, MtAw, RPG, WoD, World of Darkness
Tags: Mage the Awakening, MtAw, nWoD, Role Playing Game, Roleplaying Games, rpg, tabletop RPG, world of darkness
You Don’t See That Every Day:
Posted by Mage Mistress
As I stated in an earlier post, I made the decision to end a chapter with the departure of two characters and start a new one. The question was where I wanted to go from here. I already had some ideas about where I wanted the PCs investigations to lead (more on that later), but what I needed was a hook. I needed to get them started.
It started with a phone call to our resident Former FBI Agent (technically on leave) and Guardian of the Veil Argus Guille. You see, the Werewolf half of the campaign had just helped him close a cold case (they solved the crime, he reported the findings for them), and so he received a phone call from Officer S. Murphy.
“Goodevenin’ Agent. I hear you recently closed a big case. Congratulations.”
:::pause so Argus can pat himself on the back:::
“I hear rumor it was some sort of ritualistic cult thing or other. Does this mean you’re back on active duty then?”
:::pause so Argus can say he’s easing himself back in by consulting:::
“I got a weird one for ya. Paramount Building on Broadway. 31st floor. Ain’t seen nothin’ like it ‘fore.”
:::pause so Argus can ask what he means by that:::
“Y’might wanna see for yourself Agent. Good t’have ya back.”
:::end conversation:::
What could possibly be a better investigation hook than the dead body of a stop motion animator that has been filled with skin colored modelling silicone? You see, in my World of Darkness “Celebrity Deathmatch” is still being made in good old New York City, right where it should be. On a routine overnight walk-around a security guard spotted the body of an animator sprawled across the entryway to a shoot room. He had been vivisected (think autopsy) and his body cavity had been stuffed with skin-colored modelling silicone. You don’t see that every day.
There were many paths that the investigation could have taken, and the players actually covered their bases well on this one. They were smart enough to investigate the stop motion camera, which did in fact have a few very interesting still frames shot due to the animator having tensed and squeezed the shoot button as his head was bludgeoned in by something that can’t be seen on the film. This is interesting because judging by the angle they are seeing the blows at on the still frames they really should be able to see what hit the poor guy. And then of course there is the fact that his head isn’t looking very bashed in at the moment.
They searched through the security camera tapes, but aside from the door closing a bit slowly at one point when somebody entered there was nothing concrete there. Argus did a search of the body and found some odd markings under a flap of skin where he had been dissected. A WITS+COMPOSURE roll made him think of a painter’s pallet… little swatches of color, almost like there was real effort made to match the colored silicone to the animator’s skin tone. Max Factor would be proud! No happy little trees here though.
Clearly Post-Cognition was called for. This session happened at right about the time that I started to become more comfortable with this spell, and really learned how to make Aenaiyah squirm and throw up a little in her mouth. I knew all about the moment the animator had died, what the reason for his death was, and what happened later. Bring it Acanthus! Right on schedule, she does. She asks me to see the silicone being stuffed into his body. I ask her to step out of the room and into the hall. I know that one of the best things about Aenaiyah is how her player reacts to things. This is clearly going to be priceless.
This pleases me.
She can only see a few moments of time around an event at this point in her Magely Learning, so I only tell her that she sees small, stubby little hands pulling back the flaps of skin, and working the silicone into the poor dead man. It looks like they are being extremely careful about the work. They seem to be very detail oriented. She shudders, and says “I look around me… what do I see?”
You see stop motion puppets. Hundreds and hundreds of small silicone celebrities. They’re all around you.
Freakout in 3…2…
Sometimes I love being the GM!

Posted in Campaign Summary, Gaming, Mage Awakening, MtAw, RPG, WoD, World of Darkness
Tags: Mage the Awakening, MtAw, nWoD, Role Playing Game, Roleplaying Games, rpg, tabletop RPG, world of darkness





