Category Archives: RPG
Saturday night was time to play the All Flesh Must Be Eaten game that I had been anticipating since RetCon 2013.
For those who don’t know, last year I had the extreme pleasure of playing a vital role in the Saturday Night AFMBE game.
“See? I have this patch right here! Do you know what this means boy?”
“You think you have the right to ask me to turn over my gun because you *claim* to be an officer of the law? Well where’s your badge, law-man?” I wait a beat to glare meaningfully at the individual in the hospital gown standing before me. “Well that’s what I thought. I am the one with the gun, and I am not stupid enough to turn that gun over to you because you asked. You didn’t even ask nice! What’s that? You think you have more skill with this here firearm than I do? Would you care to be a demonstration of my shooting ability?”
For the record – the person playing the alleged law-man was being a big jerk.
For the record – I am capable of playing an even bigger jerk.
I may have died that night, but I died so that the hotties might live. I died secure in the knowledge that, had I lived, I would have gotten laid.
Since that time I have been told, in no uncertain terms that I must play in the Saturday Night AFMBE game at RetCon 2014 and, if possible, play an even bigger jerk.
This year I got to play a trigger happy gun toting maniac with a wide variety Firearms Skills of either 4 or 5 (very nice for AFMBE) , and a slight Cruel Streak (1). Welcome to a “Fistful O’ Zombies”!
We started off the evening at the local saloon, which a group of banditos had just walked into. This looked like an opportune time to start polishing my shotgun while consuming my whiskey.
One of the banditos was giving the waitress a look that did not sit right with me, so when a different bandito (there were three) flipped a card table over I took that as a good excuse to blow a whole in the chest of the rude guy with the lewed eye. The preacher-man in our party decided to try to heal this poor unfortunate soul who had done nothing to deserve getting shot in the chest (giving that waitress the stink-eye was what you’d call “ill-advised”), but when he laid his hallowed hands on the guy the body shot backwards through the chair he had still been sitting in and fell on the floor in a smoking heap. Apparently I wasn’t the only one who hated banditos. I figured maybe it was time I started goin’ to church regular again.
In other news, shit was about to get real.
We managed to put down two of what we now knew to be zombies at the bar but the third escaped. We tracked him, and discovered that a whole zombie gang was headed straight for town! We acquired a map of the town indicating the day (tomorrow), and a name, but not much else. The sheriff was drunk, the townies were in danger, and after we cleared those three undead gang members from the saloon we pretty much had an all-you-can-drink-buffet goin’ on for us here so we were NOT going to let that saloon go down without a fight!
We fought zombie horses, we fought a whole gang of zombie a*holes, we fought a demon straight outta Hell and somehow or other they all wound up with lead poisoning by the time the evening was through.
Was my character a big jerk? Yes. Yes she was. She shot people in the face with a shotgun just for lookin’ at other people funny. She was rude, loud, obnoxious, and certainly better than any hombre! I could go into detail, but I’m pretty sure you had to be there.
When the game was over there would be only one day left of RetCon 2014.
It always ends too soon.
The day began with coffee, as all days should, and then a Savage Worlds adventure I wrote called “The Search for the Dreaming Temple”. If you’ve ever seen “Raiders of the Lost Ark” you know what I was going for here*: the hunt for a powerful artifact, Nazis, a map with a moving red dot on it to indicate travel to a foreign country. We spared no cliche.
I had figured on the team hiring some small boat to get them to Victoria Falls, the suspected location of the Dreaming Temple, but they wound up exploding their find a boat roll so I felt it necessary to let them get on a larger boat. So much for the hippo attack and getting stranded with a long walk through the jungle to go. Instead, they wound up on a boat with a group of four blonde Europeans. Fortunately they had received a communique at the hotel with an intercepted message indicating that the Nazis were also searching for the temple, so they immediately assumed that the Europeans were the other team trying to beat them to the temple. The research assistant was sent to investigate the potential threat.
The German research assistant.
He said he was a German Jew, so everyone broke out the Dewar’s and the Lucky Strikes and started cleaning their guns.
Later that night he was sent, by himself, to find out about the competing team without any supervision.
I am fully aware that was redundant. It bore repeating.
He promptly warned the other team that they had been spotted, that he was already in place with the American team, and that the American team had asked him to drug them to slow them down. (He also left the vials of sedative for them in case they found a use for the drugs.)
He returned and told the rest of the team that it was cool; they were just big game hunters on safari.
Oh! While he was out he also shot the American Anthropologist, and somehow (I can’t imagine how), convinced the others that it must have been someone on the crew who had been bribed to try to stop them. It was OK though: some Dewar’s and a pack of Lucky Strikes helped the good Doctor fix the Anthropologist right up!
The entrance to the temple was at the bottom of a still pool of water at the top edge of Victoria Falls. The team found boot prints trampling the river bank, and knew they had to hurry. It wasn’t easy, but they found their way in.
Within the temple they were seeking a crown that granted mind control abilities to the wearer. Naturally I printed pictures of many statues, two of which were wearing crowns. One of those two statues was standing on a dais surrounded by statues of cat warriors. It was 30 feet tall and had an ostentatious Hathoric crown on its head. The other was roughly 10 feet tall, stood way off in the back of the room, and had a much more sedate looking crown on its head. I’m sure you can guess which crown the Strong Back was sent after.
I’m sure you can also guess which crown the Research Assistant made a stealthy beeline for. Notice rolls all failed to spot him.
The true crown was snatched with careful timing to ensure that any trap that sprung would be tied to the goings on at the 30 foot tall statue. Both crowns were snatched. The other statues came to life and began to give chase. The cavern began to flood. The intrepid adventurers ran like the wind!
And arrived safe and sound in the arms of the Nazis waiting for them at the banks of the river, their guide line to safety in the hands of the fräulein in charge.
Knowing their spy was in place the fräulein felt no need to put the rest of her troops at risk when they could just wait for the Americans to surface and hand them the crown.
It was a tense situation with the Nazis demanding the crown be turned over to them. Demands and quips were exchanged. The eminent archaeologist attempted to use the crown’s awesome powers to get the Nazis to turn on each other, never guessing he had the wrong crown. He started with a simple request to toss back the grappling hook on the guide rope, which they did, but when he ordered one of them to shoot their leader he instead shot at Dr. Smith… rolling a twenty-three to hit (I exploded that D6 3 times!), and almost incapacitating him with that one shot.
“You have seen both our dedication to our cause, AND our fine marksmanship. You vill send ze crown to us vit… dat von. He vas being reasonable before you forced us to get unpleasant.”
Of course she indicated the Research Assistant.
Not only did Dr Smith hand what he thought was the crown to the Research Assistant, who already had the real crown tucked into his pack, he insisted on writing out a letter of commendation stating that the man deserved his doctorate for his services during this trip.
The Research Assistant then makes his way back to the shore with all of the items, offhandedly tosses the crown from Dr Smith to a Nazi goon requesting that he “hold this a minute”, says “I almost feel bad about this”, whips out a sharp knife and cuts the guide rope. He then opens his pack revealing the true crown! The adventure closes with him handing it off to the fräulein in charge, and readily admitting that he was the one who shot the Anthropologist.
It was a good day to be the GM.
*and if you haven’t seen “Raiders of the Lost Ark” you are hereby ordered to correct that situation immediately.
Ran “Adrift” as an “All Flesh MUST Be Eaten” module tonight. Never having run AFMBE before I was a little nervous, but it ran very easily and I had a blast!
One highlight (of many) was how easily the biologist whipped up a super deadly poison, and used it to kill a creature who was cooperating with them. The team then came close to accidentally poisoning a community of amphibioids by dumping the poisoned amphibioid’s body into the lake. I did specifically state that the level six success meant that the poison would work far more effectively than they could have imagined. Let me tell you, they would have brought down a lot of messy amphibioid death on themselves if they hadn’t argued about it and wound up burning the body instead.
And when that same biologist performed an autopsy and declared himself not guilty of killing the creature, who must have had a bad reaction to something he ate, I was amazed by how he managed to not lie at all during it. Well done, sir.
For the record, they poisoned the creature because the physicist (who left Earth to get away from the aliens that had been patiently awaiting the perfect moment to abduct her) was convinced that it was highly intelligent and playing possum until the perfect moment to strike. How she convinced the others of this I’m not quite sure, as I was working with the medical doctor who was trying to teach it to speak English.
The medical doctor was not pleased by the rather sudden and unanticipated death.
I was also impressed with how close to the lake they choose to be despite the fact that most of them couldn’t swim.
One poor redshirt NPC (Codename: Alpha) almost drowned in the lake except that the medical doctor jumped in and saved him, and the team contemplated trying to transplant the poisoned amphibioid’s gills into his chest so he wouldn’t drowned anymore. Remember that super poison? Yeah, I remembered it too.
The medical doctor wound up stumbling across the planet’s big nasty secret, but I won’t post any spoilers here because it’s time for me to catch a few winks before “RetCon 2014: Day the Second” begins!