I enjoy GMing at conventions. Con games give me an opportunity to explore story lines that just wouldn’t fit in with my regular campaign setting. I also enjoy the challenge of putting together a full one-session module complete with characters tailored to that story. It’s nice to write something with a bit less complexity than a full campaign, but with a rich enough environment to allow the players to let their characters wander a bit. Sooner or later they are likely to find some rope to hang themselves with, and that of course is my favorite part!
The stand alone modules I’ve written to date include:
- Asylum: World of Darkness (generic) – first run at RetCon 2010
- The Naos of Serapis: World of Darkness (Mage: the Awakening) – first run at RetCon 2011
- Your Safety is Our #1 Concern: World of Darkness (Hunter: the Vigil) – first run at I-Con 2012
- An Environment of Excellence: World of Darkness (Innocents) – New for RetCon 2012!