Never Mind the Body Posed in the Van… It’s All Good
Posted by Mage Mistress
You will never receive such a text message from any self-respecting Guardian of the Veil.
You might, however, receive such a text message if you happen to regularly hang out with an Acanthus Mage from the Mysterium.
And if there is a crazy pack of Werewolves in your city.
Let me try to explain:
Way back in the beginning of 2009 someone thought it would be a great idea to run a multi-table campaign set in White Wolfe Publishing’s “World of Darkness”. The idea seemed simple, elegant even… at first. A table of Werewolves and a table of Mages having adventures in the same city in the same timeframe. Every so often their paths may cross. In theory, this was a great idea!
In reality you have a situation that no good can come of. It should have been simple. Some initial sessions for each table from modules to allow the characters to develop a bit, and then you use elements of the character’s backgrounds and current actions to build a campaign story. The Mages were reasonably cooperative with this.
The Werewolves decided to pose a body in the driver’s seat of a van to “call out” the supernatural entity that committed the murder.
They didn’t stop there though. Oh no. That wasn’t nearly obvious enough. They posed this body in the driver’s seat of the van with the keys in the ignition and the headlights on.
The headlights were shining on a tree with the Pack’s territory marker on it.
They left the driver’s door open such that the “you-left-your-key-in-the-ignition-and-your-headlights-on” tone would beep incessantly in the night.
They did this right outside of Central Park, Manhattan.
(And in the interests of complete honesty… at every single place in the module where it mentions something the players might think to do that is smart, they did the opposite. As for every single place in the module where it is pointed out the players could not possibly be dumb enough to embark on a particular course of action… well I’m sure you can see how that went.)
It wasn’t long before the Guardians of the Veil tasked a group of expendable, and well-respected, young Mages to find out what kind of sick, twisted, depraved abomination would do such a thing. The Mage players were not told it was the players at the table in the next room.
In retrospect, hilarity did ensue. (In fact, the looks on their faces at the very moment when they realized the truth is permanently etched into the pleasure centers of my brain.)
My co-GM and I thought, and had hoped to be perfectly honest, that this would lead to fighting between the two groups. It was only the third session of the campaign at this point and Mages are rather squishy when they’re young. In comparison Werewolves are, well they’re F@%#ing Werewolves! We were hoping for some good Player-on-Player violence out of this situation! Maybe even a good character death or two! FTW!
Instead they became BFF’s. #sigh
So now we’re stuck with a table of Crazy Mages and a table of Crazy Werewolves traipsing around New York City together ruining all of our glorious plans.
Why God? WHY??
Posted on April 29, 2011, in Mage Awakening, MtAw, RPG, Werewolf Forsaken, White Wolf, WoD, World of Darkness, WtF and tagged acanthus, guardians of the veil, Mage, Mage the Awakening, mysterium, npc, pc, player character, roll playing game, rpg, werewolf, werewolf the forsaken, white wolf, world of darkness. Bookmark the permalink. 9 Comments.
What did you expect, luv? I was well aware how squishy we were, an’ we knew the symbol was from a werewolf pack, and we know werewolves tear squishy things to bits. I rather didn’t want to croak, hence the plan was “make friends.” My plans, no matter how ridiculous they are, seem to work. I can’t help it that I’m lucky.
Also, Werewolves make great meat shields for squishy people like me.
Player-on-player violence? Did you forget the werewolf who kidnapped the hunter, took him to eastern Long Island, and then in full view of a cadre of images and other werewolves tried to kill the unconscious human… which lead to me preemptively putting the werewolf to sleep, mages fighting mages, werewolves fighting their own pack, friend against friend, a priest with a warhammer, time shifting, reality skewing, and a giant spirit/bell/cannon almost obliterating people? Over a Hunter no less… Now THAT is PvP.
Oy! Oy! That wasn’t ’till much later, when the Boondock Wolves arrived. This was different werewolves, a’ight?
@Aenaiyah – of COURSE you can help it. You’re a Fate Mage. Stop being lucky right now!!
@Mike – I have not forgotten. It is that very PVP that is putting a smile on my face even now.
TBH, the PvP was the first time my Token Thyrsus Walking Triage actually shined… I vote for more PvP!
I second that vote!
To be fair, ONE werewolf posed the dead body while the Alpha Female and part of the pack tracked the spider hosts who left the van. When they returned and discovered what Hunter had done, we put everything back the way it originally was. Unfortunately, the damage was done.
Fair? What’s that?! I don’t need to be fair, I’m the GM!! Mua-haa-haaa!!!
And we give you enough ways to torture us without even trying. Setting the record straight to clarify that one goofy werewolf posed the body is a small thing to ask in return. It’s not like the entire pack was engaged in the “How to Use Dead Bodies to Add Zest to Your Decor” project. Talk about the anti-Martha Stewart.