Author Archives: Mage Mistress

Regrets, They Have A Few


It turns out that the somewhat unstable gun-wielding person in the diner with some of our Werewolf friends was a cop. He was a good cop, until that night he got mixed up in what he thought was a drug deal, but wound up being a bunch of Pure Werewolves who he witnessed going full on scary monster causing him to be shaken… not stirred.

Since his chats with the station psychologist involved people turning into Werewolves he was advised to take a little time off, away from his badge and sidearm. Naturally, being not dumb, he had more than one sidearm (legally) and kept his private piece close at hand. When his nice quiet, calm, chat over a cuppa joe with a couple of our Werewolf friends takes a detour onto ‘Waving A Loaded Gun In A Crowded Diner’ street while shouting about how his companions “don’t understand, anyone in this place could be a Werewolf right now and we wouldn’t even know!” the hilarity of the situation is not lost on me. Unsurprisingly Officer Brewer is brought in by a couple of his former co-workers to let off some steam behind bars. They treat him well, after all he’s one of theirs and he didn’t actually hurt anybody and his gun is legal, but they can hardly just send him home with a pat on the head. It sounds like he’s going to need a lawyer. Maybe our Mage friends know a lawyer. That’s right, our Mastigos friend Damien is a lawyer!

Calypso and Matteus (Officer Brewer’s newest Werewolf companions) go over the details of what just happened with Damien. Damien loves nothing better than showing off his own special blend of epic greatness (he has the Narcissism derangement) so he decides that what they need to do is hold a press conference to engender sympathy among the public for these poor overworked, underpaid, over stressed public protectors! Officer Brewer didn’t hurt anyone. He’s a victim in this! He has clearly been traumatized by his work, and he needs help from the very people he has risked his life protecting and serving for years.

While this is going on, our favorite Guardian of the Veil Argus Guile gets a phone call from a Moros Mage named Macabre. It seems someone has stolen a body from the cemetery. He wouldn’t mind so much if they had told him first! The particular body they nabbed is a girl who got murdered not long ago and sometimes the police come back and exhume those. He’s hoping that maybe Rex took it and can bring it back. If it was Rex, and he does help put it back, Macabre can point him to some ‘slightly used’ bodies that won’t be missed. When he finds out that it isn’t their friend Rex who stole the missing dead girl he asks if maybe Aenaiyah can come take a glance back to see if she can figure out who did so he can get it put back before he gets into trouble on account of it being missing. What she sees in that Post-Cognition is someone in very concealing black clothing whose face is obscured by a Guardians of the Veil mask.

As a GM I completely expect Damien’s player to start putting two and two together right about the time when he starts to hear about these details from his fellow Mages, but as I see the dawning of utter cluelessness in his face I allow him an INTELLIGENCE + COMPOSURE roll (thankfully a successful one) to remind him that when he joined the campaign he had asked me if he could have found himself placed in this particular Mage House after helping out a certain Guardian of the Veil (Narsil) with a legal problem… a legal problem which involved a dead girl, and his alleged hand in her death. Damien’s player had made a point of telling me how Damien had amassed those dots in Resources on his character sheet by defending a wide assortment of unsavory types as long as they could afford his rather exorbitant fees. He didn’t care of they were guilty or not, as long as they understood that freedom wasn’t free it was all the same to Damien. He also specifically told me that Damien wouldn’t have cared if Narsil had actually been guilty of this crime or not (after all, Guardians are called upon to do some unkind things in the name of public safety from time to time) and so as a player he didn’t really need to know.

I reminded him of that when he rolled those successes.

Mages Make Me Cry

At Least They Know How To Prioritize


One of the harder things to deal with as a GM is when your players decide that something you made up on the spot as a means of dealing with some ridiculous thing that they came up with for reasons you’ll never know is in fact the whole point of the campaign.

For example, the Werewolves decided that if they were up against a Promethean they needed to know something about Prometheans. OK, that makes sense. They also decided that they needed to summon an information spirit to find out about Prometheans. OK… the GM covers that. Fortunately their GM is well versed in the Promethean game! Now they need a Gargoyle… well it’s New York City and there are Gargoyles on some of the buildings (and in some of the museums) so that will have to happen. So they show up to fight the Promethean with a Gargoyle and this pleases the Promethean not at all and so he needs a plan. This being NY he grabs the nearest homeless person to make the Gargoyle turn to stone with but a glance. Fine… if only it ended there.

BUT NO…

Apparently the whole point of this campaign has now become finding out why this man is homeless, and how they can get his life back on track.

THERE IS A CRAZY MAGE-MAN MULTIPLE-MURDERING (RELATIVELY) SANE MAGES LOOSE IN THE CITY AND YOU WANT TO PLAY HAPPY HOMEMAKER FOR SOME HOMELESS GUY YOUR GM MADE UP IN THE SPUR OF THE MOMENT?

REALLY?!?!?!

YOU HAVE EVIDENCE THAT A HIGH-RANKING MEMBER OF THE CONSILIUM MAY BE BEHIND THESE MURDERS AND THE MOST IMPORTANT THING YOU CAN THINK OF TO DO IS RP OUT TAKING A DRUNK TO A DINER FOR COFFEE AND PIE?!

REALLY?!?!?!

So the Werewolf GM gives them what they ask for. (This is entirely his fault so I’m not dealing with it.) They take this guy to a public place to talk to him about his problems. Apparently his problems will soon involve waving a gun around in the middle of a crowded diner in Mid-Town Manhattan. As you might predict, this is about to become a problem for a certain group of Werewolves… and Mages. This will ultimately be the kind of problem that leads to a press conference, and I’m sure you can guess how much the Guardians of the Veil LOVE IT when Mages hold press conferences!

Oh yeah… they just love that all to pieces, but I’m getting ahead of myself. The visions haven’t even started yet!

Mages Make Me Cry

A Gravity Well?


Meanwhile, back at the hall of Werewolves…

Trouble is brewing in the city. Isn’t it always? Rumor has it that the person behind Sick, Sad World has been murdered in his home. The Werewolves went to investigate and found… a human eyeball in a jar. They found out, the hard way of course, that this eyeball was part of a Promethean. The hard way involved the eyeball using its retina to unscrew the lid of the jar from inside, scramble out of the jar,  and open all the gas jets on their stove.

The Werewolves’ GM is a sick twisted jerk, which is why we get along so well.

With their lair nearly blown up in a massive gas explosion, the Werewolves were in need of a place to crash. Argus, our Guardian of the Veil, was (understandably, in my opinion) less than eager to have the Werewolves crash at their Sanctum. The Werewolves are, after all, possibly being chased by a Promethean of unknown origin and power. I can understand how that’s a matter of some concern. As a result the Mages cast a time bubble at a certain abandoned monastery so the Werewolves can get a bunch of sleep in a very short time, after which Argus keeps an invisible eye on them to make sure they don’t wind up in over their heads.

Which, naturally enough, they do.

It is at precisely the point when Argus creates a gravity well the size of a football field centered on the Promethean practically pinning it to the ground (did I mention that it had just kicked the crap out of a party of Werewolves?) that the Werewolf GM realized what I am up against. In the decades of GMing I have seen him do I have never seen him speechless as a GM before that moment. Keep  in mind: this is the kind of horse-puckey I put up with every session.

 Damn You WordPress Formatting!

Every

You make me use garbage text!

Session

I facepalm at you!

The Werewolves had been smart enough to track down a gargoyle to help them fight the Promethean and the Promethean was still kicking their asses! You see, the Promethean countered by grabbing a homeless man and forcing him to look at the Gargoyle causing said Gargoyle to turn to stone. (The Werewolf GM rolled a WITS+COMP for the Promethean to see if it could spot a likely candidate nearby. Since our setting is the World of Darkness version of New York City it succeeded!) This left the collective group of players with an important decision to make two rounds after the Mages showed up and slaughtered the poor monstrosity without breaking a sweat: what do we do with this homeless guy? Argus argued in favor of leaving him be on the street with a bottle of his favorite beverage to compensate him for his time. This is not a terrible plan as far as the Guardians are concerned since he isn’t really a reliable source in any case and the Consilium has bigger issues to worry about. It isn’t an awesome plan since he is aware of the Supernatural and who knows what ill may come of this, but it isn’t a terrible plan. The Werewolf Alpha Female takes issue with this plan however. She wants to help this man. She thinks they need to find out why he is on the street. She feels like maybe they can help him.

As GMs it is our solemn duty to make her regret that decision.

Mages Make Me Cry

Project Lullaby


Project Lullaby
Seer Brahms

Proposal: Project Lullaby

Pentacle Orders have been obtaining funding under the auspices of CIA project MK Ultra to test the potential of lysergic acid diethylamide since roughly 1950. While their experiments have not held promise toward their aims of controlled Awakening, I believe that the true promise of lysergic acid diethylamide (hereafter LSD) is to prevent, and possibly even reverse, the Awakening process.

The following has been excerpted from Pentacle records with regard to CIA project MK Ultra.

Point: There exists anecdotal evidence that links LSD with visions of the supernal.

There are copious references in drug culture to experiences that “transcend” the normal world. For example, LSD users have been cited as being able to “see” sounds and “feel” colors. Their descriptions often bare similarities to that which we know as uses of “Mage Sight”.

Question: Is it possible to use LSD to bring about Awakening in a controlled environment.

Experiment: Expose Sleepers/Sleepwalkers to the drug LSD to determine suitability for use in controlled Awakening.

::: End Excerpt:::

According to information obtained by Seer operatives present during testing there was no conclusive evidence linking LSD to Awakening. At best LSD temporarily, though unreliably, induced a Sleepwalking state in users.

Point: Exposure to LSD induces a Sleepwalking state in some individuals

Though experimental results were unreliable, LSD does show promise in bringing about a Sleepwalking state in some individuals.

Point: There is no known evidence of a Sleepwalker having experienced a full Awakening.

Sleepwalkers are those Sleepers who have had memorable experiences of the Supernal, yet have not fully Awakened. Despite many years of working with these Sleepwalkers, there is not even one recorded incident in which a Sleepwalker has attained full Awakened capabilities.

Question: Is it possible to use LSD to induce a temporary “Sleepwalking” state that will prevent individuals from Awakening in the future?

Question: Is it possible to use LSD to sever the connection between a Mage and his/her Watchtower, reducing the Mage to a Sleepwalking state?

Experiment: Captured Pentacle Mages will be exposed to the drug LSD for varying periods of time. These individuals will be watched by Seers to determine the following:

  • Is the Mage able to cast spells while under the effects of LSD?
  • Is the Mage able to cast spells after the effects of LSD have worn off?
  • Is the Mage able to remember past Supernal experiences after exposure to LSD?
  • Does exposure to LSD alter a Mage’s aura?
    • If there is a change, what is the nature of the change?
    • If there is a change, does the change last after the drug has cleared the body?

Additionally, Sleeper scientists within the CIA have conducted other experiments using combinations of LSD and other mind altering agents (as well as electroshock). While most of these are irrelevant to us, there is one avenue that is of interest. Can LSD be used to implant alternate personalities in patients?

While it is possible for any Mastigos to control the mind of another being for limited durations, and even to permanently erase memories from a target, this magical tampering can be picked up and countered by others with talent in the Mind Arcanum. If LSD can in fact be used to deeply implant agendas in the mind of a Mage or Sleepwalker these commands, since non-magical in nature, would not be able to be countered. Further, would it possible to hide this tampering from scanning altogether? Since LSD breaks down in the body relatively quickly, it is possible that these alternate personalities might not be detectable as ‘foreign thoughts’ using Awakened magic. If so, the potential to place unknowing Seer agents among the Pentacle Orders would be greatly enhanced.

Question: Can LSD, in combination with other mind altering techniques not involving magic, be used to create hidden personalities in Awakened?

Question: Can these ‘hidden personalities’ be ferreted out as foreign tampering by those skilled in the Mind Arcanum?

Experiments:

Experimentation will involve long-term exposure of captured Pentacle Mages to LSD, combined with electroshock techniques and other drugs. The trials will run along lines similar to those of CIA project MK Ultra (packet included) geared toward the creation of new, hidden personalities in individuals. If new personalities are successfully implanted, skilled Mastigos Seers will probe the subjects to determine if the new program is distinguishable in magic scans.

If successful, these experiments have the potential to greatly increase the vision of our Ministry.

Vision is power.

 

Mages Make Me Cry

Compel This!


I am still basking in the glory of my recent TPK. (no ketchup, extra relish) This could prove problematic for my regular (and I use that word loosely) troupe this weekend. They have now been warned.

Getting back to them: Damien ran like a byotch while Aenaiyah soiled herself, and then Damien decided to make use of his cowardice to come to her rescue bearing ass-less chaps. This went over far less well than you are probably imagining. Far. Less. Well. I personally think that’s a little unfair to Damien  given the circumstances as he probably simply didn’t want her to feel bad about ruining another pair of defenseless pants.

And besides, there was still a multiple murderer on the loose!

They scouted out much of the rest of the abandoned monastery, but use of a Locator spell helped them to avoid one or two nasties that had been hanging around in some areas they bypassed. (Sad GM) It did manage to bring them straight to the waiting arms of a certain Mage Killer, but not before Argus rolled in filth and vomited on himself.

For those keeping score – GM: 2 / PCs: 0

You see at one point in time, after it was officially abandoned of course,  this location was being put to use by some scientifically minded Mages. Those scientifically minded Mages had need, from time to time, of getting some experimentation materials down to the lower levels. Since they were Mages and could easily reshape materials to better suit their needs they installed a “laundry chute” of sorts. This laundry chute happened to be about the right size for a person to use it as a slide. The chute had not been well maintained in the long years that the monastery had been abandoned. Vagrants would tumble down it from time to time. At other moments it seemed like a convenient place for them  to relieve themselves.  Faster than Rex can say “I cast Find the Hidden Hoard to find another way down” Argus hurls himself down the chute. The filth made for a soft landing, a moist & squishy landing, but a soft one nonetheless. The resultant RESOLVE+COMPOSURE roll did not go well.

Nor did the RESOLVE+COMPOSURE rolls of those around him. (He stank.)

Current Score – GM: 3 / PCs: 0

Of course, the hilarity was only compounded when Rex found the door, opened it, walked down the stairs, looked at Argus, and said “or you could have just used the stairs.”

Final Score – GM: 4 / PCs: 0
Conn Smyth Trophy Winner: Rex

When the players did find the source of the metal they discovered that it was in fact an old and well used iron shovel. They didn’t see anyone with it, but since they already knew that the assailant could be invisible this wasn’t very surprising. Their quarry had sound mastery up as well as invisibility, making him difficult to detect even with echo-location. The poltergeists in the area (there had been a fire, people had died in it) were less difficult to get a fix on. They were hurling random things at the Mages and using a variety of poltergeistly numen on them. They inspired fear. They hurled sharp objects telekinetically. They were pains in the ass, and they needed to be exorcised. Exorcism works as follows:

Like an abjuration, an exorcism is more about the person who performs the rite than the words spoken, and is primarily a contest of wills between mortal and spirit. 

The rules go on to describe how a blessed object can be used in an exorcism. (I just knew those blessed items from the gift shop would come in handy!)

As it happens Damien has a derangement, and his derangement is Narcissism. Being a Narcissistic jerk (the player’s words… and mine), Damien decided to carve “the symbol of ME!” into his palm and the ghost he was battling didn’t need to contend with “The Power of Christ” compelling it, that poor ghost had to face “The Power of ME!” Damien actually took the lethal damage for this self-inflicted wound. (He Resolve+Composured and everything)

Remember: an exorcism is more about the person who performs the rite than the words spoken, and is primarily a contest of wills between mortal and spirit. 

In the name of good story-telling the power of Damien compelled me. I gave him the bonus, and ultimately he compelled that crazy ghost right the hell outta there.

And then he got his face smashed in with a shovel.

Compel that, jerk!

In the end they did manage to exorcise the ghosts and kill the murderer. They also stumbled across a hidden room with a vintage C64 Commodore Computer stored in it, which they managed to coax some information out of.

And if things happen in order this time you might find out more about that next week!

Mages Make Me Cry

*In the NHL Playoffs the Conn Smyth Trophy is awarded to the Most Valuable Player.