Regrets, They Have A Few
Posted by Mage Mistress
It turns out that the somewhat unstable gun-wielding person in the diner with some of our Werewolf friends was a cop. He was a good cop, until that night he got mixed up in what he thought was a drug deal, but wound up being a bunch of Pure Werewolves who he witnessed going full on scary monster causing him to be shaken… not stirred.
Since his chats with the station psychologist involved people turning into Werewolves he was advised to take a little time off, away from his badge and sidearm. Naturally, being not dumb, he had more than one sidearm (legally) and kept his private piece close at hand. When his nice quiet, calm, chat over a cuppa joe with a couple of our Werewolf friends takes a detour onto ‘Waving A Loaded Gun In A Crowded Diner’ street while shouting about how his companions “don’t understand, anyone in this place could be a Werewolf right now and we wouldn’t even know!” the hilarity of the situation is not lost on me. Unsurprisingly Officer Brewer is brought in by a couple of his former co-workers to let off some steam behind bars. They treat him well, after all he’s one of theirs and he didn’t actually hurt anybody and his gun is legal, but they can hardly just send him home with a pat on the head. It sounds like he’s going to need a lawyer. Maybe our Mage friends know a lawyer. That’s right, our Mastigos friend Damien is a lawyer!
Calypso and Matteus (Officer Brewer’s newest Werewolf companions) go over the details of what just happened with Damien. Damien loves nothing better than showing off his own special blend of epic greatness (he has the Narcissism derangement) so he decides that what they need to do is hold a press conference to engender sympathy among the public for these poor overworked, underpaid, over stressed public protectors! Officer Brewer didn’t hurt anyone. He’s a victim in this! He has clearly been traumatized by his work, and he needs help from the very people he has risked his life protecting and serving for years.
While this is going on, our favorite Guardian of the Veil Argus Guile gets a phone call from a Moros Mage named Macabre. It seems someone has stolen a body from the cemetery. He wouldn’t mind so much if they had told him first! The particular body they nabbed is a girl who got murdered not long ago and sometimes the police come back and exhume those. He’s hoping that maybe Rex took it and can bring it back. If it was Rex, and he does help put it back, Macabre can point him to some ‘slightly used’ bodies that won’t be missed. When he finds out that it isn’t their friend Rex who stole the missing dead girl he asks if maybe Aenaiyah can come take a glance back to see if she can figure out who did so he can get it put back before he gets into trouble on account of it being missing. What she sees in that Post-Cognition is someone in very concealing black clothing whose face is obscured by a Guardians of the Veil mask.
As a GM I completely expect Damien’s player to start putting two and two together right about the time when he starts to hear about these details from his fellow Mages, but as I see the dawning of utter cluelessness in his face I allow him an INTELLIGENCE + COMPOSURE roll (thankfully a successful one) to remind him that when he joined the campaign he had asked me if he could have found himself placed in this particular Mage House after helping out a certain Guardian of the Veil (Narsil) with a legal problem… a legal problem which involved a dead girl, and his alleged hand in her death. Damien’s player had made a point of telling me how Damien had amassed those dots in Resources on his character sheet by defending a wide assortment of unsavory types as long as they could afford his rather exorbitant fees. He didn’t care of they were guilty or not, as long as they understood that freedom wasn’t free it was all the same to Damien. He also specifically told me that Damien wouldn’t have cared if Narsil had actually been guilty of this crime or not (after all, Guardians are called upon to do some unkind things in the name of public safety from time to time) and so as a player he didn’t really need to know.
I reminded him of that when he rolled those successes.
Posted on October 5, 2012, in Campaign Summary, Mage Awakening, MtAw, RPG, Werewolf Forsaken, WoD, World of Darkness, WtF and tagged Mage the Awakening, MtAw, nWoD, Role Playing Game, Roleplaying Games, rpg, tabletop RPG, world of darkness. Bookmark the permalink. 1 Comment.
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