Author Archives: Mage Mistress

From now on, I’ll stick to science!


The mission I gave to Neils’ player was simple: What AlterNeils wants, what he really really wants, is to expand the area of effect of what’s happening in RealNeils’s laboratory. For the moment the effect is being constrained by the natural walls of the space, but if those walls were to be removed the effect could expand.

Dutifully, when everyone else runs off to the Consilium to ask for ideas, AlterNeils heads downstairs “to study the problem”.

While others are attempting to call in favors or find any references to this kind of thing having happened before hidden among the library’s extensive collection, AlterNeils was trying to help in other ways.

While Glamdring was busy attempting to call in Obrimos Archmage Guthwine (who the PCs don’t get much chance to interact with since he works at the state level in Albany), and Narsil is trying to not find out anything too damning because as a Guardian he should be killing them all right about now and that wouldn’t be nearly as much fun as letting AlterNeils kill them by accident, AlterNeils is removing the wall between his laboratory and the rest of the basement so that the effect can start to expand.

Naturally, when the others return home he denies all knowledge of what made the wall disappear.

This is definitely one of those sessions when I loved the fact that my players, well most of them anyway, bring laptops to the session. Neils’ player and I were totally discussing his actions by IM and playing off the sound of his dice hitting the table periodically as rolls for his attempts at scrutinizing what is happening in the basement. The other players were blissfully ignorant of the truth. Additionally, he was able to keep me abreast of what RealNeils was doing all this time, which is to say that RealNeils wasn’t at the Sanctum at all. RealNeils had gone off to see his mentor to ask for ideas.

You can only imagine the hilarity when the Mages regroup at the Sanctum, discover that the basement wall “was overtaken by whatever is going on down here”, and suddenly Aenaiyah gets a phone call from Neils asking what’s happening back home.

Neils’ player had secretly asked me if I had any specific ideas as to when he should have RealNeils contact his friends, and I secretly told him to wing it.

Good times!

Sadly the Mages were not to be lulled into attempting to harness the effect. This could have proven useful to them for a time as all the mana pouring out of downstairs was double-the-potency and double-the-fun, but in reality it is exactly the kind of thing that can draw unwanted attention to your Sanctum. (Not that anybody seemed altogether worried about that. Go fig.) It also would have required the pumping of personal mana into the effect from time to time to keep it under control (the very same way a Mage can use mana to mitigate a standard paradox), which could have been fun when the time to pump in mana came up during a fight with some Seers or something. (Of course, what are the chances they’ll wind up in a fight with some Seers?)

Even more sadly they dispelled AlterNeils out of existence. Poor AlterNeils.

I wept. Inside.

Since they were not sufficiently tempted they did decide to go with the one way that they found to possibly get rid of the event horizon in their basement: the creation of a Soul Stone. The chances to wiping out the effect entirely is enhanced by creating a Soul Stone of the same path as the effect, which gave the Mages two choices: Neils – the Obrimos who wasn’t in any way responsible for this thing happening in his lab at all!; and Argus – the Guardian of the Veil who happens to be of the same path.

Although Guardians of the Veil are typically expected to be the ones to create the Soul Stones for their cabal sanctums (thus making magic safer for everyone present), our Guardian made the decision to let Neils clear up his own mess – thus, in his mind anyway, making Neils safer for everyone present. Damien and Rex decided that Soul Stones are pretty cool and so they decided to contribute Soul Stones of their own to the Sanctum, though this was done a bit later.

As for Neils, there was a chance that his Soul Stone might explode without wiping out the effect entirely, or explode but completely clear the effect, or clear the effect and not explode even a little. Damn his good fortune (and the Acanthus who keeps giving it to him) he made his target successes and the Cabal had their first Soul Stone. It was quickly joined by the other two, and once again the city was saved!

Yes, the black marks of Soul Stone creation were in their auras, but it was pretty clear what those marks represented and why they had chosen to do it, so not much was said about it by the Consilium. Of course, it was duly noted who contributed Soul Stones and who didn’t.

It was right about this time that the Mages found out something interesting about their friend Officer Brewer, but that is a tale for another post.

Mages Make Me Cry

 

Previously on Mage the Awakening:


The episode opens with a montage:

  • Neils is in his lab staring into space.
  • Narsil, with a look of horror on his face, calmly says “You’re holding… a press conference.” (The calm is clearly forced.)
  • Neils is in his lab moving at ludicrous speed.
  • Damien is at a Press Conference being asked why he thinks Werewolves wouldn’t be good police officers, if they existed of course, by someone we all know that he knows to be a Werewolf.
  • Neils is in his lab staring into space.
  • At Starbucks there is a line for the Women’s Room. It sounds like someones might be in there for a while.
  • Neils is in his lab staring into space. The lights are flickering around him.
  • Aenaiyah walks past an elderly woman in the bathroom line at Starbucks who has a name for people who use public restrooms for personal pleasure. 
  • In the basement of the sanctum there is a gathering of Mages. Rex yells for Aenaiyah and Argus to “Quit fooling around and get down here.” Aenaiyah can be heard attempting to coax her familiar, Noel, into clawing Argus’s face off.
  • Neils is swearing that whatever it is, he didn’t do it.
  • Aenaiyah reaches her arm into Neils’s lab, and as it crosses the threshold into the lab it looks… wibbley-wobbley.
  • Neils continues to insist that this isn’t his fault as Aenaiyah goes into a spell-casting induced trance.
  • A mushroom cloud.
  • Aenaiyah screams “24 to 48 HOURS AND WE’RE ALL GOING TO EXPLODE!!!”

Some Mages might try to hide something like this from their Consilium. Some Mages might think that this is exactly the kind of thing that can get a cabal in trouble.

That would not be these Mages.

On the one hand, going to people with more Arcane Skills than you to fix something like this that could put a large number of people in jeopardy is the right thing to do. On the other hand, it kinda takes the fun out of it for the GM. I mean, the Arch Mages of the Consilium should have some clue as to what might be happening here. After all, if they don’t they look like they maybe aren’t as competent as they would pretty much have to be to keep a lid on a city the size of Manhattan. The problem is that I don’t want the Consilium to step in here. I want the PCs to take care of this mess themselves. After all, it is their mess. This is why I made the decision that the Obrimos Arch Master is not in town. After all, he is the guy who works at the state level in Albany so it makes sense that he isn’t around all the time, and this sort of thing really would be a Prime Arcana area of expertise.

I also wanted to let the situation develop a bit. After all, just because Aenaiyah says they have to take care of this thing RIGHT NOW doesn’t mean they really have to worry about it now. Let’s face it, we all know Aenaiyah is just a bit excitable and a tad melodramatic. And then there’s the part that I knew that they didn’t.

Well, most of them didn’t. Let me give you a bit of history:

One of my favorite moments as a player happened many moons ago playing FASA Star Trek. My brother (our GM) had Transporter Chief West (an NPC) beam my character (Chief Medical Officer Standis) and the corpse of an Andorian Ambassador (pending autopsy) beamed through the shields of our ship, instead of simply beaming us up a few levels past the blocked turbo lift and into the medical area of the abandoned complex on the planet’s surface as I had specifically requested. (The result of his rolling a critical fail on the transport.) Naturally this didn’t go so well for the former ambassador, or me for that matter. (#@%& WEST!!!)

What my crew mates didn’t know, and I was about to find out, was that the Andorian Ambassador was in fact a shape shifting alien who had taken the place of the ambassador. This shape shifter wasn’t actually dead, though it really didn’t have any warm fuzzies for our transporter chief after the beaming incident let me tell you! (DAMN YOU WEST!!)

Anyway, my character was, in truth, knocked unconscious, and being handy the shape shifting alien took her place so that it could work its way into a position of power. So now I was tasked with the alien’s mission: get the captain of the ship alone, take his place, and get the ship to take me wherever I bloody well please. And so I (the PC, the GM was no help at all) came up with this story about needing to pull medical records from the facility on the planet, and needing the Captain to come down with me so that he can enter his command codes so that I can get access to the computer. The person playing the Captain totally falls for it and away we go! (And this time West remembers to lower the shields first. CURSE YOU ANYWAY WEST!)

Meanwhile back on the ship, Security Officer Dugowski (a Player Character) has a minor injury and heads to sickbay. Not seeing my character there, he goes to the supply cabinet for the first aid kit and “Standis’s body falls out of the closet on top of you.”

Dugowski: “Wait. What? Isn’t Standis on the planet with the Captain getting some records from the station?”

GM: “Hold that thought. I have to go into the kitchen to see what’s happening on the planet with Standis and the Captain.”

Dugowski: “But… wait… BRRRRRT!” (player makes flipping-old-school-Start-Trek-Communicator-open motion while imitating the “open channel” sound.) “BRRRRRRT!”

Mind you, I can see what’s going on the other room but have cleverly maneuvered the person playing the captain so he won’t be paying attention to what’s happening in there.

The person playing the Captain was not pleased when he figured it all out moments later.

Now: back to the Mage game a decade or two later…

Enter: the person playing Neils.

You see, one of the many cool things you can do with Prime Magic is create puppets with Prime.

Sometimes these are very real looking puppets!

And sometimes a Paradox involves some kind of manifestation from the abyss.

And sometimes…

I love my job.

Mages Make Me Cry

Too much science? Is that possible?


With Halloween right around the corner it seems like the perfect time to talk about bringing some terror into your players’ lives. It’s only fair, since if your players are anything like mine they make you shudder with fear and loathing every time they show up for a session. You need some pay back, and I’m here to help.

The fact that my campaign takes place in the World of Darkness makes it somewhat obligatory to have an element of horror, but you don’t want the horror to become too “one note”. You can only hold suspense for so long before the players simply get used to it. Additionally, it can be difficult to sustain a feeling of dread when you have to pause and pick things up next session. A feeling of panic on the other hand… now that’s the gift that keeps on giving! That’s why I always enjoy hitting the players with some bad news right at the end of a session. If you can manage to time something urgent for the end of a session they will spend the time between sessions worrying about it, while you spend the time between sessions posting winky faces at them on Facebook and Twitter alongside vague assurances that everything is Fine![tm]

I am absolutely a fan of hitting the PCs where they live quite literally. When I came up with a glorious plan that might cause their  sanctum to explode I didn’t lead off the session with that fact. Oh no, that would give them time to deal with it before the session ends. Where’s the fun in that I ask you? Instead I slowly made them realize that something might be just a bit… off. When we last left off Aenaiyah was ready to kill Argus for humiliating her at a Starbucks. I don’t know about you, but I laughed.

Anyway, as it turns out one of my players (Neils) moved to Boston, and as such he can’t always make it to NY for sessions. This kinda sucks because Neils is a crazy science guy who dreams of finding the point where Science meets Awakened Magic so that all Paradox will end and Mages will live happily ever after… right next to those annoying shiny, happy folks at the side of the road holding hands. How revolting! This is a dream that needs to be squashed.

I started my War On Hope with an email to Neils’s player prior to his arrival in New York telling him the results of his most recent experiments: some of his equipment is working better than ever before! Some of his equipment works a bit sporadically, and other equipment is really not working at all.

At the start of the session the rest of the cabal is arriving home from Starbucks to find Neils, surprise surprise, tinkering with some pretty odd looking stuff in the basement. They might have been paying more attention to this if Aenaiyah wasn’t trying to convince her Familiar Noel (hereafter: Death Kitteh) to scratch Argus’s eyes out. While they are rolling this out (Aenaiyah rolls to persuade Noel to claw Argus in the face, Noel gets bonuses to resist because Argus has secretly been bribing Noel with tuna and catnip for months, you know… the usual) I tell everyone else that when when they see Neils in his workshop (they have retreated downstairs to escape the ensuing domestic violence), he appears to be moving very slowly at some times, and far too rapidly at others. “Come to think of it”, I tell them “sometimes it looks like he simply stares off into space for hours without moving.” The players downstairs take a vote and decide (unanimously) that this is clearly Aenaiyah’s fault, which is a perfectly reasonable assumption if you ask me. So they call upstairs to ask her and Argus to quit “foolin’ around” and come downstairs.

“His face Noel, just jump on his face and claw it off like a good kitty.”

Next they will devise some experiments designed to see if this really is the Time Mage’s fault, because really… what could possibly go wrong? Pretty soon they’re waving their hands inside the door while they are standing outside, at which point I take great care to explain to them in breathtaking detail how their arms appear to warp and twist at the point where they enter the room. They don’t feel like anything is wrong at all, but what they are seeing is just plain wrong. Arms are really not meant to look like that. At first it seems as though the part of the arm that’s outside of the room is moving faster than the part inside, then the inside part catches up and kinda… warps. The idea that parts of their own bodies are being twisted and deformed by whatever is happening here has the desired morbid and creepifyin’ effect.

While the folks at the laboratory door pull their arms back out and count their fingers, I make everyone ELSE in the basement roll WITS+COMPOSURE to see if they note the reactions of the spirit-ridden stop motion puppets they recently acquired. The puppets can’t actually talk, but they can wave their hands frantically while backing away from Neils’s lab. As a matter of fact, I actually give the table my best “Not the face. NOT THE FACE!!!” pantomime while not saying anything at all. They know what I’m getting at.

Of course, important to any horror story is the promise of rich rewards for those daring and courageous enough to harness what is happening here. In this case our resident scientist feels like Awesome-Man whenever he enters this room. As a game mechanic, every point of Mana that he has is suddenly twice as potent. Now the players have a good reason to not necessarily want to stop whatever this is, because maybe they can control it! In fact, maybe they can even do it (they can if they try), but there must be risk involved. (Oh yes, there will be risk.)

At some point, hopefully near the end of the session, your resident Acanthus will cast a spell to see what will happen if they do nothing about this situation in their basement. If you are a particularly evil GM (and I assure you I am) you will separate the Acanthus from the rest of the group and tell her that she sees a mushroom cloud forming over their city centered on their sanctum, and make a loud rumbly noise like an explosion. If you are even more evil than most (rest assured, I am) you will be sure to tell her that she feels certain that this is not going to happen tomorrow or anything, but eventually it could happen if they do absolutely nothing. If you’ve played your cards right your favorite Acanthus will run outside and cause a panic at the end of your session that will keep them all freaked out about what has been unleashed in the basement and how to fix it until next session.

Mages Make Me Cry

I’ll Have What She’s Having


As hilarious as the press conference was, what happened after the press conference was priceless.

During the press conference Guardian of the Veil Argus was scanning the crowd to see if there was anyone suspicious hanging about. He noted two people hanging back and keeping an eye on things who stood out to him while not looking at all familiar, and then realized that he recognized the magical auras of Narsil (his Guardians of the Veil boss) and Glamdring (local head of the Adamantine Arrow). Since they had been clued in to this little party they decided to chaperon it personally.

He also noticed one other person with a magical aura about her – a reporter who asked a few questions and identified herself as Samantha O’Neil.*

Now Argus feels like he has someone to track down. He’s quick to follow her – having previously turned invisible of course. She heads to a Starbucks on 51st and Broadway (a former haunt of mine, having formerly worked across the street), orders a coffee, and sits at a table. Most people, if they realize that she’s a reporter from the press conference – as clearly anyone following her after the press conference would, would assume that she is going over her notes and prepping to write her article. Argus sees her pull out her phone and start using the keypad. Argus, being an Obrimos, decides to manipulate Forces to trace her transmission. He asks where it went, so I tell him that the transmission routed through a few different points and terminated at 1355 Market Street in San Francisco. He scratches his head and says “San Francisco?” and I assure him that he heard correctly.

Aenaiyah, who has tweaked Fate to wind up where he is and is accustomed to him being invisible by this point and so in no way disturbed by talking to an invisible person picks up her cell phone (so that no one else will be disturbed by the fact that she’s talking to someone who clearly isn’t there) and decides to see if Fate has anything to say about this location in San Francisco. (Argus manipulated Forces again so that he could talk to her through the phone and keep her in the loop.)

I inform her that she gets a rather strange mental image involving a bunch of  orange birds flying through the sky… and a white whale…

Aenaiyah’s player instantly makes the connection and starts to laugh.

Argus’s player is completely unfamiliar with this imagery and tries to ponder what this could possibly mean. Aenaiyah’s player attempts to give me dirty looks but is laughing too hard for it to work. Suddenly she turns her laptop to face the rest of the table and says “Is this the image I’m getting?”

On the nosey!

The very important message that was intercepted was a Tweet: “At Sbux. Pconf was interesting.” The address? Twitter HQ in San Francisco. I figure it ultimately landed on a server there. (And even though they may well house those things offsite, I wanted to give folks the chance of Googling the address and figuring out what she did.) What the players don’t know: her Twitter account was being monitored by backup, so that they would know where she went in case she had picked up a tail and gotten into trouble. That never did come into play though.

Shortly thereafter “Ms. ONeil” gets up to go to the bathroom and the rest, as they say, is hilarity. But don’t take my word for it! Aenaiyah had plenty to say about it on her blog: The Starbucks Incident

Mages Make Me Cry

*Yes, yes, I know the name is obvious. Thing is, I had come up with the situation and completely forgotten to give her a name to use at the press conference. I had to come up with one on the spot and well… this is what I get when I come up with names on the spot. I’ll come up with even worse names after this one. Trust me.

Friends, NPCs, Countrymen…


Generally speaking, it is unwise to tell your friendly neighborhood Guardian of the Veil representative that you are about to hold a press conference on behalf of a man who watched a bunch of people turn into Werewolves. It is a widely held belief that going on to tell him that the whole thing was in fact your idea is… less wise.

At least Damien chose his moment well: as they were about to leave the graveyard from which the body of a young woman said Guardian representative had been accused of murdering was recently stolen.

It could only have been worse if Narsil, the Guardian in question, only found out because Damien accidentally mentioned that he’d like to get some sleep before having to head over to the steps of City Hall for his press conference.

Which is, as I imagine you have already deduced, precisely how Narsil found out about this press conference.

Narsil was displeased.

I did enjoy playing out Narsil’s reaction to this news. Watching Damien’s player squirm as he tried to spin how this would ultimately work in the Consilium’s favor by painting a picture of a man suffering from PTSD due to the stresses of his job. He went on at length about how this would not only discredit the “supernatural” elements of his story, but he could pull it off in a way that would gain sympathy for the police from the public, thereby gaining the trust of both the public and the police! It made sense, and he rolled well, and as GM I did know that this was the player’s plan going into the whole thing so Narsil (also a Mastigos) wouldn’t detect anything but sincerity from Damien. This is exactly the kind of mass manipulation (for the people’s own good of course!) that the Guardians like to see, and resulted in Narsil asking Damien if he had ever considered a career with the Guardians. He never dreamed that Damien would take it as an offer and accept it, though I’ll admit he had been hoping Damien would for a variety of complicated and conflicting reasons that will become clearer later on. (No Spoilers!)

Of course, as much fun as that was, the press conference was my favorite part of the day. I absolutely made Damien’s poor player (a lawyer in real life as well as in game) play this out. We gathered both tables together (Mages and Werewolves alike) and let people fire questions at Damien. He was then on the spot to answer them. Fun! He was a bit perturbed when I told him that was the plan. He had already augmented his mental abilities (well, his character’s mental abilities anyway) with some spellcraft, but he decided to ask if he could use his skills in the Mind Arcana to split his mind, almost like the Multi-Tasking spell, but instead of keeping track of different mental tasks he would look at the questions from opposing viewpoints while being charming for the cameras and assembled reporters. He would effectively be playing Devil’s Advocate with himself while he stalled. I decided that there could be little in life that would be more hilarious than allowing him to choose from among his Cabal-mates to represent different parts of his psyche and allowed this.

Much to my amusement he chose Aenaiyah (to represent his creative side: she’s a writer), Rex (his grumpy side: Rex is a grumpy old man),  and Riff-Raff (Riff-Raff is a cop and so would know the law, and Riff-Raff’s player is also a lawyer in real life).

Argus’s player got to be one of us mean people pelting him with irritating questions. Excellent!

Throughout the conference Damien dealt with belligerent questions like “are you asking us to believe that there are Werewolves in the city?!” He was asked if he thought that the officer in question was mentally unstable to begin with and never should have been handed a badge and a gun in the first place; if this clearly currently less-than-stable individual should be handed a gun again at some point in the future; if it really is a good idea to have people who believe in Werewolves on the police force; if the public can expect more mental breakdowns and instability from the people who are supposed to be protecting them; if he was thought it was OK to let this person get away with endangering innocent people in a diner by waving around a loaded hand-gun because ‘any of them could be Werewolves, even you*!”; what kind of disciplinary action he thinks this officer, who endangered innocent people, should be facing; and all manner of irritating questions. One of my favorite parts though: while most of the players were a wide variety of reporters (you had to say a reporter’s name before you could ask a question), one of the Werewolves had apparently (and I did not know this beforehand!) been saying that his character was planning on starting up a website of weird goings on in the city and so he was asking questions as his character, a character that Damien knows,  and randomly being a total pain in his ass. Matteus asked questions like:

  • “Do you believe in Werewolves?”
    • This may require Damien to lie since he knows Matteus is indeed a Werewolf
  • “If Werewolves really do exist, and I’m saying if here, why would that necessarily be a bad thing?”
    • OK people playing my brain, how do I answer this diplomatically without sounding crazy? GO!
  • “Don’t you think Werewolves would make really good police officers since they are really strong, and heal really quick, and have an incredible sense of smell that they can use to track criminals? If they existed I mean, of course!”
    • People playing my brain, remind me later to punch Matteus  in the brain repeatedly until he is in a permanent coma. Or dead. Dead is OK too.

All told, I absolutely endorse allowing players to hold press conferences. I also absolutely endorse letting the other players grill them like a rack of ribs! Screw the whole “we’re a team we should help each other bit”. Deep down somewhere in the sub-cockle region they enjoy torturing each other and as you know I always say “let them!” Make sure that you have a few good juicy questions ready and then let the group dig in with you. You’ll be glad you did!

Mages Make Me Cry

*You may recall that the “you” Officer Brewer was speaking to at the diner that night was in fact two Werewolves: Calypso and Matteus. (See: Regrets, They Have A Few)