Author Archives: Mage Mistress

This Space Intentionally Left Blank


Sorry folks, there is no regular post this week. The responsible parties know who they are.

That’s right, I’m looking at you Peter Jackson! Yeah, and you too J R R Tolkien! If a certain someone hadn’t written such awesome books, and someone else (with a whole bunch of other folks who shall remain nameless… but not blameless!) Hadn’t turned those books into such kickass movies I might have written my post instead of doing excited Hobbit dances and going to the movies ridiculously late and getting sweet, sweet swag and seeing an awesome movie. It’s all their fault! That’s right! I can not be held accountable for my lack of post writing.

I was enthralled! It was all the precious!

My Precious…

Hunters, Forsaken, and Pure… Oh My!


As Arrow’s player correctly pointed out on last week’s post:

You forgot my crowning achievement of the session. When the Thyrsus magically jacked up his strength, berserker rushed a Pure, completely botched to hit, kept running, aced his Stealth (crowds) roll, deftly maneuvered through the tear gassed people, quietly sat down in the police office lobby and said “Hi Damien” as though nothing had happened.

And you thought I was lying when I said that actually breaking Brewer out of prison was the easy part!

Inside of the station was a model of efficiency, which is even more incredible when you realize that Aenaiyah was just making shit up as she went along in there. That’s the part that went well. Go fig.

Outside in the middle of the street outside of the precinct we have Forsaken Werewolf on Pure Werewolf action, tear gassed pedestrians, and ordinary folks just trying not to lose their minds. Is it any wonder my mind is desperately attempting to repress these memories of carnage? I seem to recall a grenade (the explodey kind, not the tear gas kind) turning up at some point, and a standoff between armed police officers and insane Werewolves.  That may have been the point when the Hunters turned up.

That’s right, there were Hunters around. And why wouldn’t there be? They too had an interest in Brewer. He was talking openly and honestly about having tracked a bunch of Werewolves after all. Any group of Hunters could use a guy like that.  Somewhere in the midst of the fracas our new Werewolf brothers wound up with a beaten senseless Hunter on their hands, and instead of either killing him at the scene, or leaving him where he was, they decided to bring him back to the rendezvous point where the Werewolves and Mages were meeting to figure out how to handle Brewer’s impending first change and kill him there, in front of everyone, because you know… it was the Hunter who was senseless.

Naturally, this lead to a bit of in-fighting among the players. After all, Argus had been a hunter once upon a time (before he Awakened), and so he understood why Hunters did what they did. He also understood that some Hunters combine their Hunting and killing to those Supernaturals who are doing harm to the community (insert glare at the Werewolf Brothers).

And have I mentioned that Aenaiyah clearly has a thing for Argus and will defend him on this point even though outwardly she insists that she doesn’t “LIKE like him”, he’s just… you know… a mate. (not THAT kind of mate!) She in fact likes him so little that she is willing to defend him to the Werewolves who are not convinced that eating his face would be a bad thing. That would give most sane people pause. Then again, this is Aenaiyah we’re talking about.

One of the Werewolf brothers decides he’s going to sneaky sneaky over to the unconscious Hunter and slit his throat, at which point Arrow uses his powers of Thyrsus Awesomeness to make the guy get dizzy and trip so he can get the knife away from him. Neither Werewolf brother likes that very much, so they gang up on Arrow while Shannon is trying to calm them down. Argus is accusing them of being savage animals which is a sure fire way to help the situation. Rex, Riff-Raff, and Neils are trying to get between Argus and the brothers. Damien is trying to use Mind magic to figure out how ugly this is likely to get. Hot-headed knife-wielding brother decides to throw the knife up his other sleeve at the Hunter from where he’s standing. Calypso gets in the way of that knife, at which point the knife in Werewolf Brother’s boot goes winging its way at the unconscious Hunter’s throat. Aenaiyah tries to get into its path but stumbles, and then uses Shifting Sands to go BACK IN TIME to get stabbed in the gut with a thrown knife. (Paradox AND stabbed in the gut. Win-Win!)

I believe it was the sight of Aenaiyah bleeding out all over the ground that finally convinced folks that maybe this wasn’t the most productive way that they could possibly handle the situation, which was a pity since I had just grabbed fresh pop-corn from the snack shelf. I was enjoying watching her bleed out, dammit!

Ultimately they decided to let the Hunter live (boooooring), and deal with the fact that Brewer was rapidly growing fur. Mother Luna descended to have a chat with the gathered Uratha, and not being part of that Arrow excused himself because he had an important phone call to make. Previously he had convinced the Werewolf Alpha to give him a lock of his fur, and it seems that Arrow’s retainer has found an interested buyer.

Mages Make Me Cry

Subtlety Is My Middle Name


I have revived from the turkey coma! I hope the holidays are treating everyone well so far. Now, where were we?

Ahhh yes:

So now they have a guy who there has been a nationally televised press conference about, who is in lockup, who is about to turn into a Werewolf for the very first time, who is somewhat insane.

This sounds like the perfect time to introduce two new players to the Werewolf table! The new players (incidentally, both excellent role players who I enjoy gaming with) are playing Irish brothers who are Werewolves. One is a priest, and the other… well… the other is not a priest.

So everyone arrives at the precinct to scope the area out and see if there is some way that they can get Officer Brewer out of his cell and away from anyone that he might potentially hurt (or drive insane) when he turns into a Werewolf for the first time later this evening. While most of the players are trying to come up with a plan, the new brothers discover a van with a cartoon wolf painted on the side of it and the realize that the people in the van are Pure. Forsaken Werewolves (PCs) hate Pure Werewolves like I hate Mages. This should be amusing!

In the sparsely populated area of Ireland that the brothers are from being a Werewolf isn’t that big of a thing, so the not a priest brother decides to go harass the people in the van. This ends with him punching the Pure in the passenger seat in the face, which naturally leads to a large scale fight involving the police (since they are right in front of a police station), which leads to some of the Mages facepalming and heading into the police station under cover of stupidity.

The quick thinking Acanthus casts Perfect Moment and rushes up to the desk implying that she’s a US Marshall and needs to get Officer Brewer out of his cell and into witness protection before the people outside who are trying to kill him (hence the extreme levels of violence outside) make it inside and succeed in killing him. Argus, who is a consultant with the FBI, and Damien, who was just on TV as Brewer’s lawyer, are with her. Since she has Perfect Moment cast which allows her to act perfectly in an unplanned situation (no one had planned on the lunacy outside), and she happens to have been followed by people who make the situation plausible, and Damien is using the Mind Arcanum to pull a Jedi Mind Trick on the desk guard (‘she’s the US Marshall you’re looking for’) I give it to them. I figure they earned it this time.

The rest of the Werewolf Pack (Shannon, Calypso, and Matteus) along with Riff-Raff (a police officer on leave) are trying to calm down the various parties involved out front while Arrow and Neils play “innocent passersby” who got caught in the middle. Rex wanders through yelling at whipper-snappers to get off of his lawn. Calypso, after a successful INTELLIGENCE + COMPOSURE check, goes to get their van to drive it around to the back of the station figuring that the missing Mages (Aenaiyah, Argus, and Damien) are already inside getting to Officer Brewer.

Meanwhile, inside the station, Damien wound up realizing that one of the prisoners in a nearby cell is also a Pure Werewolf, undoubtedly the inside man for the Pure in the van. The ability to read minds can come in handy that way. Fortunately for the Mages he isn’t in a good position to do anything at the moment as he doesn’t know who they are or why they are taking Brewer out of his cell. All he can tell is that they aren’t Werewolves. Damien is sure to keep his mind away from any thoughts involving breaking out of his cell and ripping them all limb from limb. Aenaiyah tweaks Fate a bit to prevent anyone from happening to walk past at a bad moment and as soon as they make haste through the rear exit they get picked up by Calypso and driven to the rendezvous point.  The easy part of the mission, breaking Officer Brewer out of prison, is now complete.

You’d think that would be the hard part, and it would have been, if not for the fustercluck going on outside.

Mages Make Me Cry

Thanksgiving – Geeknam Style


I find myself suddenly startled by a blaring, raucous noise.

Roll Wits + Dex -3 (startled from sleep): Botch

The sound of a shattering light bulb, coupled with the continuance of the blaring noise, seems to indicate that instead of hitting the snooze button I have instead knocked a lamp off the bedside table and onto the floor.

Roll Dex + Athletics: 1 Success

I manage to not skewer my foot on a sharpened piece of light bulb. This is fortunate because I haven’t had coffee yet and might have died of blood loss before realizing I had been injured.

I blow a Will Power point to make coffee and grab a donut.

Roll Resolve + Composure +3 (there goes another Will Power Point): 1 Success.

I decide that it really would be wrong to ditch visiting the family to spend quality time with my XBox instead. After all, it is Thanksgiving. On the plus side: there will be ludicrous amounts of food. (Vice = Gluttony so get that 1 Will Power Point back for being willing to face danger in the name of nummies.)

Roll Wits + Drive: 3 Successes

Clearly my driving reflexes are fully cognizant of the fact that a turkey dinner is on the line! I swerve right around that fallen tree that’s blocking the road and get past the two sets of train tracks just before the “You Shall Not Pass” barriers come down to indicate a coming train, which is crazy talk because I simply can’t picture a world in which train service hasn’t been suspended due to the lack of clouds in  the sky.

I have arrived at the ancestral abode. It’s time to run the gauntlet.

Roll Dex + Athletics: 1 Success

“Who’s a good puppy? Gizzie’s a good puppy!” Gizzie is also my favorite member of the family, as she has just helped me dodge the dreaded cheek-pinch. Gizzie gonna be gettin’ some treats for sure!

Roll Resolve + Composure -2 (accute olfactory senses): BOTCH!

I start to “aimlessly wander” toward the kitchen.

Roll Wits + Stealth: 2 Successes

Brother Rolls: Wits + Composure: 3 Successes

Blast! My brother has noticed that the turkey is in danger. He is now moving toward the kitchen on an intercept course!

Rolling Inititative

How is it possible he has a higher Initiative than I do?! Gorammit! Now he has placed himself square in the only path to the kitchen and there’s no way around him!

Roll Dex + Athletics, blow a Will Power point for +3 (this is important!): 4 Successes! Ooorah!

Brother Rolls: Dex + Brawl – he’s going for a grapple… and he’s blown a Will Power Point also!: 5 Successes

Roll Strength + Athletics to break free: BOTCH!

Oh the humanity! The turkey is being removed from the oven and set on the kitchen counter. It’s…right…there… I can al…most reach…it…

Brother Rolls: Strength + Resolve: 3 Successes – he has blown yet another Will Power Point to thwart my efforts.

Roll Resolve + Composure + 3 (good thing I got that Will Power back from before!) : 1 Success

I act totally cool, like it’s all under control. With luck my brother will fall for my evil ploy.

Roll Manipulation + Subterfuge + 3 (come on… last Will Power Point… YOU CAN DO THIS!): Exceptional Success!

Brother Rolls: Wits + Empathy reflexively (he may instinctively be on to me): 2 Successes – not enough.

He has seen me run this con before, but clearly he is distracted by the wafting aroma of turkey and stuffing and sweet potatoes.

OOC: I convince the GM that it was Prudent of me to fight off my temptation and lull my brother into a false sense of security, thereby getting all of my expended Will Power back. (Virtue = Prudence)

Hold…

HOLD…

My plan is to wait until the very moment my brother’s back is turned and then dash into the kitchen to devour the turkey and indulge my gluttony vice. this will take 2 rolls: the first to choose just the right moment, and the second to dash into the kitchen and claim the turkey.

Roll 1 – Wits + Subterfuge: 1 Success

Roll 2 – Dex + Athletics + 3 Will Power : 4 Successes

ALL YOUR TURKEY DINNER ARE BELONG TO ME! 

I hope your Thanksgiving got you back some well deserved Gluttony induced Will Power replenishment!

Happy Thanksgiving everyone!

Mages Make Me Cry

Roll Resolve + Stamina: BOTCH! TRYPTOPHAN FTW!

From Hell’s Heart I Stab At Thee


What the Mages didn’t know:

The Mages decided to clear up whatever it was that Neils had unleashed in their basement as quickly as possible. Part of this was owing to Aenaiyah’s somewhat dramatic insistence that they would destroy all of Manhattan if they didn’t fix the problem within 48 hours at the latest. Aenaiyah was off by a few weeks, but everyone took her word for it and instead of playing around with this effect and maybe learning something about the nature of magic they shut it down with soul stones right away.

The effect in question actually comes from a book called “Intruders: Encounters with the Abyss” and it’s called “The False Demesne”. Where the book gives you a lot of “some theorize that”, I filled in my own explanations for what was happening and why. The solution to the problem was taken directly from the book though.

I had decided that Paradox simply didn’t ever happen… ever… and I was having no more of that. Much like Mages can cast extended spells, I decided that the Abyss can intrude over time as well. Neils’s tampering with magic in one location, repetitively, with no protective measures, and pushing the limits of his skill all the time… this sounded like ideal conditions for an Extended Paradox to me. The way to shut it down was in the book, and the effects of it were in the book, but what I had to decide was how to handle it if they didn’t shut it down.

Yes, I could have let it kill them all and honestly I wasn’t going to rule that out! That said, killing them all would kind of end the campaign and then I wouldn’t be able to continue torturing them. What to do, what to do?

It is at about this time that I picked up another book in the line: “Book of the Dead“. Now, White Wolf listed it as a generic World of Darkness Book even though the book itself seems to be pretty clearly related to Geist. That said, it makes one Hell* of an awesome book for Mage!  Book of the Dead talks about how the underworld works in World of Darkness, and how Supernal Magic works there.

So I decided that the Mages had a few choices:

  1. They can deal with the event horizon in the basement before it gets out of hand.
  2. They can attempt to manage the event horizon in the basement by feeding it mana periodically (much like one would mitigate a regular Paradox dice pool by using mana during spell casting) which would not shut it down completely but would prevent it from spreading and growing stronger.
  3. They can make some poor decisions and an explosion will indeed happen… and that explosion will drag them to the edge of the Abyss (as close to it as a sentient mortal can go) right at the corner of the Abyss and the Underworld.

I had a rough sketch of what they would encounter in the Underworld in my head in case that looked like it would be used, though of course my players smashed my dreams asunder by not letting me kill them all and continue torturing them too. Inconsiderate Bastards!

I had also decided that to the rest of Manhattan it would look like a gas explosion had occurred in their Sanctum. The Consilium would be able to figure out that this was much more than a simple gas explosion (any reasonably competent Mage would), but that doesn’t mean that they would be able to trace the group to wherever it was they wound up, or bring them back. They would however be able to deal with their magical transgressions appropriately when/if they ever did return.

But no… instead my players don’t try to harness the untold power being unleashed in their home and get a call from the Werewolves telling them that Officer Brewer, who you may remember as being a police officer who saw a bunch of Pure Werewolves transform and went a little Werewolf Paranoid but remembered the whole thing, may actually be a Werewolf who is about to go through his first change. And where is Officer Brewer right now? Why, he’s in prison… like any crazy person waving a loaded gun around in a diner in Manhattan for no good reason should be.

What makes the Werewolves think that this man is about to become one of them, you ask? It might have something to do with the recurring visions of a moonless night, prison bars, a shield, and a furry fist punching through that shield that Shannon has been having. You know: police officer/ shield… he’s in prison/bars… there’s a blue moon that night/moonless night… and as an added extra: his name is Brewer, and Blue Moon is a beer! Honestly, their GM and I thought that they would figure it out much faster than they did.  (Especially since it seemed like every time the group went out to eat in real life between Shannon having the vision and her player figuring it out there were ads for Blue Moon Beer on every surface of every restaurant!)

So now they have a guy who there has been a nationally televised press conference about, who is in lockup, who is about to turn into a Werewolf for the very first time, who is somewhat insane.

Clearly subtlety will be the buzzword of the next session.

Mages Make Me Cry

*Hell… the Underworld…See what I did there?