Author Archives: Mage Mistress
Player Priorities
One of the trickier things to deal with when running a long term campaign is player absences. It’s bound to happen from time to time when a campaign stretches out over a couple of years, and when it does it leaves you stuck figuring out what to do with that player’s character during the session they missed.
Many GMs would say that this is the perfect time to put that character in mortal danger. This approach does have the advantages of:
- Being fun
- Making an example of this player to others who would dare miss your glorious session
- Being really fun!
- Deterring this person of questionable priorities from ever missing another session
- Did I mention that it’s fun yet?
Keeping it Real
Life is stranger than fiction. Pretty much anything you can think of, someone out there has tried to do. Scary thought, isn’t it? That very fear makes life excellent RPG session fodder!
Even as I type this I’m watching Ancient Aliens. I know what you’re thinking. Ancient Aliens isn’t exactly chock full of gritty realism – but it is an attempt to explain some pretty strange real world stuff. Could the Carnac Stones have been arranged by space travelers visiting our planet in a long forgotten past? Maybe. Or maybe it was actually Ancient Mages. Maybe Carnac holds some clues to the location of Atlantis, and the nature of the Fall! Atlantis itself gets screen time on the series also, as well it should!
And if you’re looking to build an ancient civilization (Awakened or otherwise), you owe it to yourself to watch Engineering an Empire. Then let your players try to tell you what features should or shouldn’t be in your city! (Bonus: the more you know about the architecture, the easier it is to lay sneaky traps!)
Programs like History’s Mysteries provide wonderful background for modern day stories. My own campaign’s story involves the truth behind the secretive project MK-Ultra, and what hopes (and fears) LSD brought to Awakened societies.
Of course your game world is your own creation, and as GM it’s up to you to decide how to adapt reality to your setting. Remember, any shows you’ve seen or books you’ve read, your players can find them too. If you take things too precisely from the research you may find that your players can guess where the game is headed a little too easily. The research is a starting place, and the truth for your game world need not exactly mirror the real world. You don’t have to stick strictly to reality, but taking a real world situation and tweaking it just a bit can bring a very real sense of dangerous urgency to your campaign.
Inspired by Fictional Events
A wise man once said: “Plagiarize! Plagiarize! Let no one’s work evade your eyes!”
I prefer to call it an homage.
As RPG players I’m sure we’ve all done it at least once. You name your character after a favorite character on a TV show, or in a book. Some of us like to make sure that our characters have a good song to go with their name. You might name your Changeling Motley after a band (Motley Crüe)… or a TV show (The Fae Team)… or both – you know, if you’re just that kind of special. Heck, you might have a tabloid in your universe called “Sick, Sad World!” It’s a tribute! The original creator would probably be honored to know that their work has been so inspirational. I know I like to think so.
While I generally try not to lift a plot directly from something else, the fact of the matter is that intentional or not it may well happen. After all, with so many books, and movies, and TV shows, and songs, and rambling blogs being written every day there is bound to be some crossover. Great minds (or in my case not so great minds) are bound to think alike at some point. I try to avoid it mostly because if I lift a plot device or a puzzle directly from something I’m familiar with, chances are my players will be just as familiar with it. That said, some settings are just too juicy to pass up. For example, if you make your PCs a camera crew filming a paranormal reality TV show at an abandoned asylum I can assure you that hilarity will ensue!
Truth be told I really do prefer the oblique references to things. For me, naming a character directly for another character is a little too easy. I can’t pretend to be above it completely, not without being ratted out anyway, but sometimes there is a better way. Could I have named my Adamantine Arrow Sentinel Eowyn after a certain shield maiden of Rohan? Xena, Artemis, Buffy… all are names that conjure images of kickass chicks. Any of these would have been appropriate for her but that would have been too easy. Instead I decided to name her Glamdring, after Gandalf’s Sword. I ask you, what mage kicks more ass than Gandalf? (No offense Potter. When you tell the Balrog of Morgoth the he SHALL NOT PASS you let me know, k?)
My little trick of naming Mages after cool weapons fell into place real easy. I have a Glamdring, a Narsil, a Guthwine, an Orcrist*, there are just so many named weapons in Tolkien to choose from – and with the rate at which my PC’s look for trouble that’s a very good thing! What’s scary is how easily other things in the campaign fit the theme without my consciously thinking about it. A few weeks after the campaign started I picked up my Seers of the Throne book and it fell open to an entry about the Seers of Panopticon! What better enemy for a group of people named for Tolkien Weapons than the Seers of the Great Eye?! It was a strange quirk a Fate I tell you, the book opening right to that page when I set it down… completely randomly…like…that…
Naaaaaaaah… it couldn’t be…
*Hmmmm… I wonder if Sting is a Mage in my World of Darkness…





