Author Archives: Mage Mistress
Under New Management
Rather than plunging an entire city block into darkness, our Guardian of the Veil decided that maybe it would be better to simply make it look like the transformer to the building with the Dojo had blown, and only knock out that building and the streetlight outside. This was less hilarious, but on the whole a far more sound plan. The power goes out, the classes have to be cut short, and students are helped out of the building. Argus (invisible), and Marissa (an Acanthus child – easy to miss in the darkness) manage to stay inside while the others are herded to the street. The Dojo Masters go back inside (they live upstairs) and shut things down for the night.
Argus and Marissa unlock the front door, but now there is a Ward in place to prevent people from entering the building. Argus and Marissa are already inside, but the people outside are having a hard time getting back in! Neils and Molly try as hard as they can to take the Ward down, while Aenaiyah gets frustrated and stalks to the fire escape trying to break into a window.
Fortunately I had planned for just such an occurrence! As such, so did the Dojo Masters. You see, they put some Fate magic on those windows, such that if someone should break their windows deliberately, the shards of glass will “fall” in such a way as to skewer the person who broke the window. Aenaiyah does wind up getting in, but she leaves a few Hit Points behind when she does.
Eventually however, the Ward comes crashing down, the Mages break into the gym, and a massive fight ensues. I had hoped that they would wind up fighting entire classes of students. I hadn’t fully statted this out, but I did have “average dice pools” for each class based upon the level of the class. Let me tell you, I made the kids’ class kick ass because I found that idea amusing. Sadly for me the students were driven out. Stupid Mages!
Happily for me the Flesh Intruders in the basement weren’t! You see, when someone takes these special classes they wind up Abyssally Tainted. The instructors didn’t know this, they only knew that a Spirit had helped them devise the moves, and when they did the moves they felt great! The students… not so much great. In fact, if the students take the classes long enough they become so very tainted that if their organs are transplanted into another person, those organs wind up taking over the “host” they were transplanted into and THAT person becomes a Flesh Intruded thing that sprouts tentacles and gets multiple attacks per round! (Have I mentioned how much I love “Intruders: Encounters with the Abyss” yet?) If a person is tainted enough, then up to 5 of their organs can take over hosts – and so not only did the poor police officer who had his lung transplanted become a tentacled thing… up to four other people did too! The Dojo Masters, not being quite sure what to do about this, wound up tracking down and locking up the others in their basement.
Enter the Mages.
I had the option to include up to four, but decided on two since one had been a pretty tough fight. The first one was guarding the basement door, and despite the fact that Argus was invisible it could sense him. Argus was going to shoot first and ask questions later, until I pointed out that there was no reason for him to believe this was anything but an ordinary human person and that would require a Wisdom role. Of course, once the “poor defenseless human guarding the basement door” rammed a tentacle through Argus’s chest all bets were off and bullets began to fly!
In the end, one Mage held a gun to the unconscious Busy Bea and threatened to blow her brains out if her Father didn’t stand down (he was far less concerned about Wisdom loss than his compatriots), Argus and Marissa nearly almost got killed by the Flesh Intruders (if Nokoni hadn’t healed them I’d have been rid of both of them!), and the Mages learned that Flesh Intruders are tough! ( I may have to revisit this monster… )
Could I have told the Mages that they had to come up with a way to heal the students at the gym? Yes, I could have. The thing is, that sort of thing is a bit above their experience level. While I generally prefer to have the PCs take care of things in the campaign world, this is one of those times when it made sense to let them call in the big guns of the Consilium. They had the Dojo, they had all the Dojo’s records, and the people were still showing up for their classes. As a result, and after some discussion with the PCs, it was decided that the Adamantine Arrow would take over the space, figure out how to undo the damage, and take care of the innocent students of the Dojo. The Dojo’s Masters were placed in Consilium prison to be interrogated by the mages at a later date.
…or not… as I found out that apparently Mage Players don’t generally feel the need to talk to people who have a clue what’s going on. Ahhhh… but that is a tale for next week!

Mass Transit Abomination
With the club issues settled the Mages had a few days of peace before the next bit of news arrived via their favorite conspiracy paper “Sick Sad World”.
It seems that women in the city were being kidnapped, but only for a few hours before being let go. It was exactly the sort of odd situation that surely no good could come of. Sounds like a job for… the Mage PCs Who Had Not Yet Come Up With a Cabal Name! (Not very catchy, is it?)
With the Stars (in alphabetical order):
- Aenaiyah: Mysterium/Acanthus
- Argus: Guardian of the Veil/Obrimos
- Marissa: Apostate/Acanthus
- Molly: Apostate/Mastigos
- Neils: Free Council/Obrimos
- Nokoni: Adamantine Arrow/Thyrsus
- Rex: Free Council/Moros
Through a combination of obtaining police reports (Argus) and twisting fate to stumble upon newspaper articles (Marissa) the group manages to track down a few of the kidnapping victims’ names and addresses. They decide to split the list while interviewing the formerly kidnapped women. Aenaiyah and Molly pose as a journalist (Aenaiyah actually was one before her Awakening) and journalism intern looking for some additional information for a newspaper article that they are writing on the mysterious kidnappings. Argus flashes his FBI badge to talk to some of the others in a more official capacity with Rex as his partner. Neils and Nokoni argue about who will be keeping an eye on Marissa (she is only a child after all), meaning that neither one of them was actually paying any attention when she wandered off to get ice cream. Ultimately they found her and bought her a Wii to keep her busy while the others brought back the information they had obtained from the victims. It seems that each woman was grabbed in the area of a particular train station in the city. This station is conveniently located next to a bar, which is probably where the women were targeted. Oddly enough, each of the women tell a similar story – the kidnapping was a weird sort of “Scared Straight” scenario in which they were kidnapped, brought to a disused subway tunnel, and ranted at regarding how unsafe it is for young women to be alone in the city at night.
If only the Mages knew a woman with shocking purple hair and a slutty wardrobe who might be kidnapped at a bar…
Oh! Hello Aenaiyah!
And so the plan is set. Aenaiyah will go to the bar, where she will hopefully be approached by the kidnapper. Sounds like a great plan to me! Oh, and Argus will turn invisible and follow her when she gets dragged off. :::yawn::: When “last call” is made and still no kidnapper approaches Aenaiyah (she can tell that the random drunks trying to get lucky just don’t have the necessary Fate aura to be the kidnapper), they think the evening might be a loss…unless… the kidnapper might not actually approach the women at the bar, he might just follow them down to the train platform. And so Aenaiyah, with invisible Argus in tow, heads down to the platform where she is promptly kidnapped and dragged away.
She is dragged through the maze of tunnels to a disused area where a couple of other women are tied up waiting for the arrival of the evening’s final student.
Class is now ready to begin!






