Author Archives: Mage Mistress

Coffee Shop of Horrors, RetCon, and YOU!


Listen up New York area gamers!

This year RetCon:Long Long Island’s Game Convention has something extra special brewing. If you love coffee as much as I do, if you too need that glorious caffeine flowing through you like the dark side of The Force, well then we have news for you!

Place a coffee order at Coffee Shop of Horrors and pick up your order at RetCon*! Now you can take that money you would have spent on shipping and buy yourself another bag of extra-caffeinated Netherworld (a personal favorite) because shipping to RetCon is free! (Admission to RetCon is not free, but it is cheap so just remember that coffee is groceries and we promise you won’t feel too guilty about it tomorrow.)

But wait… there’s more!

Not only do you get coffee roasted to order just for you from my favorite coffee purveyors…

Not only do you get free shipping to RetCon…

Not only do you get a great excuse to while away a weekend gaming with a lot of folks who love gaming as much as you do…

If you spend $20 or more you get a free sample package of chocolate raspberry flavored Cunningham Wake coffee! (You WILL believe you’ve died and gone to heaven. This is fortunate for me because I’m probably going straight to hell.)

So what are you waiting for? Run! Go! Now! Get to CoffeeShopOfHorrors.com and order your coffee to pick up at RetCon!

 *Coffee orders must be placed by 8/15 in order to be roasted and shipped in time for the convention.

The GM Knows…


One of my favorite Mage set pieces has to be an abandoned monastery in Staten Island called St Augustine’s.

In the real world St Augustine’s was abandoned some time in the mid-to-late 60’s and left to ruin. Some of the original grounds have become Wagner College, but some remained as they were. Rumors abound as to what can be found there. Some say that an insane monk set a fire that killed a number of people ranging from none to hundreds. Some say that there are at least a dozen sub-basements, but since the lower floors are flooded below the third no one can say for sure.

Many rumors warn of the cells in the lowest of levels, however deep they may actually be. Those stories say that if one were to be able to swim deep enough, or if the water were to be removed, there is a cell in the lowest level that housed the monk that went insane and set the fire. They claim that his body was never retrieved from his sleeping cell, and that his ghost lingers with it.

When the real life history of a location is this rich it’s impossible to not want to bring it into the World of Darkness. I turned up a wide variety of websites about the place during my campaign research, which means that the players can totally psych themselves out before things really get rolling! These online rumors also persist in my campaign world, and this being the World of Darkness they are not easily dismissed. There was indeed a mad monk in the basement in my world, and he may be there still. He may not be alone. Of course strong emotions attract the notice of the spirit realm, and burning alive does tend to bring on extreme fear… and pain.

I do make an effort to provide some good to go with the bad. This having been a holy place there are sanctified items to be found. The brothers earned the money necessary to sustain themselves by crafting crosses and rosary beads. They also printed bibles at a small hand-press on site, and transcribed verses onto cards and plaques. All of these items give advantage should one need to perform an exorcism, but why on earth would anyone ever feel the need to do that?

There is so much for the Mages to uncover here that I would have been remiss if I hadn’t let my Multiple Mage Murderer have found it to be a marvelous place to hide. Naturally I felt compelled to give him a good reason to feel safe here. You can file that under “The Bad”.

Who knows what the Mages might find hidden in this long forgotten place?

Mages Make Me Cry

Two Out Of Three Ain’t Bad


One of my favorite parts of GMing at RetCon is not having to deal with having a bunch of insane, over-powered monsters at my table. I go into the convention assured that my players will indeed be insane, but at least for two out of three sessions they won’t be able to stop time, summon supernal demons, and change the laws of physics. For two out of three sessions I will be torturing mere mortal humans. It is exhilarating!

I enjoy running Mage, truly I do, but after a while it becomes difficult to find ways to challenge characters that can do pretty much anything. RetCon gives me a chance to scale back a bit. I don’t need a house filled with hundreds of zombies, and a variety of traps, and an over-powered Mage with a ridiculous familiar… a dozen or so zombies and a crazy guy trying to raise a loved one from the dead will suit my needs nicely when the protagonists are a TV Crew.

I also like setting up pre-generated characters for the story. I wouldn’t want to hand out pre-gens for a long-term campaign because I’d rather give the players in a campaign more freedom about the type of character they want to play. This often taxes my brain trying to figure out why the characters are working together. (If they are… sometimes they just try to kill each other randomly which is always fine by me!) It also vexes me when players have things in their back stories that are difficult to reconcile with the reality of the campaign world. For a convention one-shot I build the protagonists to the story that will unfold at the table. I can balance them so that each of the players has something important to do. I can give them motivations to make sure that they stay reasonably on track if they are actually trying to play the characters as written, though I must admit that it doesn’t always work out that way. For example, my previously mentioned TV Crew adventure was run twice. The first time I ran it the players saved each other from near death and walked away with some great footage! The second time around… well the character that had the keys to the van survived. The camera with what little footage they actually got… yeah not so much. Probably a good thing too, since most of that footage was of the camera person and the lighting guy trying to kill the on-screen talent for no reason whatsoever. (Somebody call TMZ!)

Of course, the third session will be Mage. I kind of feel obligated to run it, I am the Mage Mistress after all, so it’s a good thing I know how to have fun with it. I might decide to use a setting that I put my regular group through with a few tweaks to see how the convention crowd fares against my “regular” troupe. Or I may write something entirely new and different. I haven’t completely decided yet. I should probably do that soon because RetCon is less than a month away!

And be warned, pre-registration for RetCon will be closing at the end of the month. Which is to say that your last day to pre-register and save 25% is this coming Tuesday! So what are you waiting for? Run… go… now… get to the preregistration site! http://www.theretcon.com/register.htm

Shameless Self Promotion


If you’re reading this blog, then chances are you like gaming. Do you know what’s better than a reading a gaming blog? I know, there isn’t much in life that’s better than reading MY gaming blog, but playing some games at RetCon: Long Island’s Gaming Convention is… especially if they are games written and run by me. (Games written and run by my good friend Aenaiyah over at Adventurer Misadventures are likewise sure to induce sanity loss.)

Right there at the top of your screen you’ll see some links to my previous RetCon modules: “Asylum”, “The Naos of Serapis”, and “Your Safety Is Our #1 Concern”. This year I’ll be debuting three entirely brand new adventures for “Mage: The Awakening”, “Hunter: the Vigil”, and “World of Darkness: Innocents”. Stay tuned to this page for module teasers!

Registration for RetCon 2012 is currently open, and you can save a sweet 25% if you register online before the end of this month. That’s money you can be spending on dice, T-Shirts, and a vast array of cool stuff in the dealer room! You know you want cool stuff, so come join us at RetCon: Long Island’s Gaming Convention this August. Meet some people, play some games, buy some stuff, fun will be had – THIS I COMMAND!

I’ll kill your character, I mean see you (yeah, that’s it) there!

Mages Make Me Cry

Let the Hate Flow Through You


After striking out at the school (in more ways than one), the Mages touch base with Glamdring to see if any other bodies have turned up with potentially questionable causes of death. The problem, of course, is that the magic used to mask the corpses is by its nature difficult to detect. After all, if it was easy to detect what would be the point of the spell? As a result, even though the Consilium does have someone who goes by the name Kashanda working inside the coroner’s office they don’t have any information for the Mages at first. New York is a big place, and people die for all sorts of reasons. They simply don’t have the manpower or the time to run in depth checks on every dead body on Manhattan Island.

Interestingly enough, between sessions Aenaiyah’s player and I were chatting about the campaign and she told me how close Aenaiyah was to yelling at Kashanda about her incompetence in not seeing this sooner and general lack of progress since it was discovered. I had anticipated this reaction. Had she done this she would have found out that Kashanda and Glamdring had conspired to get Kashanda stationed in the city after the animator’s body was found. Normally Kashanda worked in Queens. This would have served two purposes. The first would be to make Aenaiyah feel guilty about her impatience in light of Kashanda not having been in Manhattan to have noticed anything amiss, and the fact that she was covering this area in addition to her own in light of the potential crisis. I do enjoy a good guilt trip! Secondly, it would have answered a question the Mages will have later when they discover that one of the bodies had been moved from where the murder had initially taken place – in Queens. It would have been a clear indication that whoever was doing this had some knowledge about the Consilium’s membership and their whereabouts at any given time. Sadly, by the time the next session rolled around Aenaiyah’s temper had cooled down, and so when they finally found out that one of the victims had been moved she didn’t know why. Now she knows!