Two Out Of Three Ain’t Bad
Posted by Mage Mistress
One of my favorite parts of GMing at RetCon is not having to deal with having a bunch of insane, over-powered monsters at my table. I go into the convention assured that my players will indeed be insane, but at least for two out of three sessions they won’t be able to stop time, summon supernal demons, and change the laws of physics. For two out of three sessions I will be torturing mere mortal humans. It is exhilarating!
I enjoy running Mage, truly I do, but after a while it becomes difficult to find ways to challenge characters that can do pretty much anything. RetCon gives me a chance to scale back a bit. I don’t need a house filled with hundreds of zombies, and a variety of traps, and an over-powered Mage with a ridiculous familiar… a dozen or so zombies and a crazy guy trying to raise a loved one from the dead will suit my needs nicely when the protagonists are a TV Crew.
I also like setting up pre-generated characters for the story. I wouldn’t want to hand out pre-gens for a long-term campaign because I’d rather give the players in a campaign more freedom about the type of character they want to play. This often taxes my brain trying to figure out why the characters are working together. (If they are… sometimes they just try to kill each other randomly which is always fine by me!) It also vexes me when players have things in their back stories that are difficult to reconcile with the reality of the campaign world. For a convention one-shot I build the protagonists to the story that will unfold at the table. I can balance them so that each of the players has something important to do. I can give them motivations to make sure that they stay reasonably on track if they are actually trying to play the characters as written, though I must admit that it doesn’t always work out that way. For example, my previously mentioned TV Crew adventure was run twice. The first time I ran it the players saved each other from near death and walked away with some great footage! The second time around… well the character that had the keys to the van survived. The camera with what little footage they actually got… yeah not so much. Probably a good thing too, since most of that footage was of the camera person and the lighting guy trying to kill the on-screen talent for no reason whatsoever. (Somebody call TMZ!)
Of course, the third session will be Mage. I kind of feel obligated to run it, I am the Mage Mistress after all, so it’s a good thing I know how to have fun with it. I might decide to use a setting that I put my regular group through with a few tweaks to see how the convention crowd fares against my “regular” troupe. Or I may write something entirely new and different. I haven’t completely decided yet. I should probably do that soon because RetCon is less than a month away!
And be warned, pre-registration for RetCon will be closing at the end of the month. Which is to say that your last day to pre-register and save 25% is this coming Tuesday! So what are you waiting for? Run… go… now… get to the preregistration site! http://www.theretcon.com/register.htm
Posted on July 27, 2012, in Convention Gaming, Hunter the Vigil, Mage Awakening, MtAw, RetCon, RPG, WoD, World of Darkness and tagged Mage the Awakening, MtAw, nWoD, RetCon, RetConGameCon, Role Playing Game, Roleplaying Games, tabletop RPG, world of darkness. Bookmark the permalink. 2 Comments.