Dances with Werewolves:
Posted by Mage Mistress
Werewolves have a reputation for being territorial. As such, it was important for the Mages to come up with a plan, a good plan, before wandering over to Central Park for a visit. Much to my surprise they came up with one! The plan was elegant in its simplicity.
Nokoni is a Thyrsus Mage, and as such he can speak with Spirits and has knowledge of the Spirit realm. He knows that Werewolves frequently deal with Spirit matters. Aenaiyah has a cat spirit as a familiar. Now while one may not immediately see the wisdom of bringing a cat to meet wolves, the fact that it is a cat spirit and Werewolves are not full wolves and as such not prone to the same potential animosity with feline species as your average canine species makes this a different case. So Aenaiyah and Nokoni head out to the park with Noel, Aenaiyah’s familiar. Noel’s job is to wander about the park until someone notices her, and when someone does she should communicate back to Aenaiyah about how that goes. You might think that this is somewhat dangerous for Noel, but only if you are not aware that Noel is the Death Kitty!
I will rant about that at some other time. For now let’s just leave it at :::insert facepalm here:::
So Noel makes some circuits about the park, which I dutifully IM to the GM at the Werewolf table before the Mages at my table have figured out that those are the Werewolves they’re looking for. Eventually the Werewolves return from their fight with the Spider Host, somewhat the worse for wear (they had fought several before the night was through) and encounter Death Kitty. Death Kitty purrs sweetly in the hopes of getting a treat out of this. When they in fact decide not to attempt to eviscerate Death Kitty (they chose… wisely) Aenaiyah and Nokoni are given their cue to head out to the room with the other table. The rest of the players are told (with the door open so the other table can hear me) that they can “take 5” so that I can keep track of what happens at the park.
To my astonishment they all stayed in the room with the door closed so that they wouldn’t overhear!
Keep in mind, this meeting is happening in Central Park, in NYC, in the middle of the day. It is safe to assume that there will be lots of people around, especially since we had already established nice spring weather at the park. The game is being played in a public place – a game store called Ravenblood Games. If the players had decided that their characters were snooping around at the park they could have simply wandered out to the main room (where the Werewolf table was) and started looking at T-Shirts, RPG books, Munchkin paraphernalia, dice, minis, snacks, board games, or any number of other things that are on sale at this fine establishment. The Werewolf players would not have been likely to notice what they were doing, and their characters would have been even less likely to notice them wandering around the park. Yet still they restrained themselves!
Well, all except for Argus of course. He promptly declared that he was casting personal invisibility and sound mastery and went out to look at the most recently arrived batch of Necron figures.
Now I have already mentioned that the Werewolves had been up all night playing with some Spider Host, aka Azlu, and were a bit torn up. Nokoni, being a Thyrsus Mage, has healing abilities to go along with his talents in the Spirit area, and so he starts casting a few healing spells while he and Aenaiyah explain why they are there. They are afraid that someone is trying to cause trouble for the Werewolves, and while there are already people trying to keep things under wraps, that isn’t necessarily going to stop the kind of psycho lunatic who would pose a body in a van with the headlights shining on a Werewolf Territory Marker with the door open and that godawful bing-bing-bing noise going on and on and on and on and on. I mean, seriously, what kind of sicko does that sort of thing?!
Oh… errrr… I mean… clearly whoever would execute so bold and cunning a plan must be a brilliant strategist who would not likely be deterred by a lack of media coverage! Such a one as this must be strong… and courageous… and dangerous… and… good puppy?
Posted on February 3, 2012, in Campaign Summary, Gaming, Mage Awakening, MtAw, RPG, Werewolf Forsaken, WoD, World of Darkness, WtF and tagged Mage, MtAw, nWoD, Role Playing Game, Roleplaying Games, rpg, tabletop RPG, werewolf, WTF. Bookmark the permalink. 2 Comments.
I once ran a Werewolf the A game where a werewolf climbed up into a tree in homid form then changed into crinos. He was trying to be stealthy and watch someone so when I told him that the tree breaks from under him and makes a huge noise he says”But I have Cat Feet. It makes my landings silent.” I say, “The Tree doesn’t have Cat Feet!”
It was that hollow thump when the branch landed on his head that gave him away. 😉