What will they think of next?
A time honored dilemma of GMs everywhere is trying to figure out what those annoying PCs are going to do next session so that you can plan adequately for it. I generally try to only plan for the various pieces of information that will be available for them to find without worrying too much about how they will find that information. This method frees me up a bit in session by allowing me to adjust to their ever changing assortment of crazy schemes.
For example, recently my players ended a session on the decision to storm the antagonist’s headquarters. I won’t lie to you, this was a bad plan. It did have the charm of being a plan I was ready for them to execute however. (I do so love the word “execute”!)
Instead they decided to kidnap one particular antagonist in the middle of Central Park. It being Central Park, no bystanders reacted to this event. (It helped that they had a Fate Mage to help steer people away from the area.) This I was completely unprepared for. So was the antagonist in question, who promptly botched her sense motive roll (WITS+EMPATHY) and convinced herself that they were ready to talk. (See: The Hits Just Keep On Coming) Now I have to start my session with the players holding an NPC in the Consilium prison. This causes much more work behind the scenes than the players realize (grumble grumble grumble), and leaves me wondering what their next move is.
Interrogating the prisoner would seem to be an obvious next step… but not necessarily to these guys. After all, the last time they captured an antagonist alive they wound up finding out that he had let loose a Goetic Demon in a park in upstate NY and they never did get around to asking him where in this many acre park he might have left it. That would have made way too much sense! Instead they decided to go to this park and just wander around until they stumbled across it with no idea what its bans might be. Sadly, I had planned on them interrogating the antagonist, finding out some interesting things about him and his goals (and the origins of one of the other PCs who had no memory of her past), and then going off to take care of the Goetic Demon. Instead I had to improvise and ask them precisely how a group of 6 people without a single Resource Dot between them intended to get to upstate NY and hilarity ensued. (You’ll have to remind me to post that tale here at some point… it was more than a little hysterical.)
So interrogation… not necessarily. They may decide to actually SPEAK with the prisoner, but since all she wanted to do was talk to them in the first place (and look how that wound up) this seems highly unlikely. I do have one player (a Moros Mage) advocating to kill her and interrogate her ghost… which does sort of qualify as an interrogation and could get interesting on many levels.
Another interesting option has been proposed by her Mastigos ex-husband who is contemplating taking a stroll through her Oneiros. (For the non-Mage players that would be her personal dream space – her unconscious mind) This is an extremely interesting idea that I actually like a lot, and I’m hoping to get a bead on what areas of her Oneiros he’ll be specifically looking for so I can make them suitably awesome. (Damien – I’m looking at you.) I actually have a solid back story for this character already since she is a a PCs ex-wife which makes her a pretty important character.
You never can tell what my Obrimos Guardian of the Veil will do (for the record, I totally blame my power outages this week on Argus!), and my Thyrsus Silver Ladder is convinced that the missing kid-sister of Aenaiyah the Acanthus is being held in a little town in upstate NY named Arcadia. (Don’t think I haven’t thought about how hilarious it would be should he be right!) Neils won’t be there this time around, which means I will have to come up with some awful reason why his character isn’t there. (Mua-Haa-Haaa!) My remaining Moros Mage (an Adamantine Arrow) worries me in that I have not heard him weigh in on what they should do with her just yet. This can only lead to madness.
And then of course there’s a little something that my favorite Time Mage has which could yield some interesting results. I had only considered the implications of this as I was leaving the house for the last session, and I came up with the most wonderful possible result before I reached the game store. It really would be fun on many levels – for the whole family!
No matter what happens, it should prove to be an extremely interesting session!
Posted on September 2, 2011, in Gaming, Mage Awakening, MtAw, RPG, White Wolf, WoD, World of Darkness and tagged Gaming, Mage the Awakening, MtAw, nWoD, rpg, tabletop RPG, WoD, world of darkness. Bookmark the permalink. 11 Comments.