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I-Con 31 FTW!


I-Con was a blast! Not only did I support the economy by spending far more money than I should have, I got to see some people I don’t get to see nearly often enough, met some new cool people, and oh yeah… there was gaming!

There was lots of gaming.

And the gaming was good. Nay… great!

In my Hunter game alone we had a folks bribing their way through the “indigenous inhabitants” of the undercity with pain pills, fun with flamethrowers, the building of a staircase down to the bottom of a sinkhole using accident wreckage and discarded construction materials, an officer of the law shooting someone in the face for trying to prevent his friend from being possessed by an Azlu, a giant demonic creature being attacked by a crazy woman with a wrench, cleansing fire, an ambulance driver who decided to “stay here to keep an eye on the accident victims… in case, you know… they might need help or something” (his Vice was Sloth), did I mention the flamethrowers?… and these weren’t even the prize winning moments!

Though charging the enormous half-human half-monstrosity with a wrench did deserve an honorable mention!

Ultimately though we all agreed that the Paramedic using her knowledge of chemistry to turn her jury-rigged “flamethrower” into a massive ball of explosive, fiery death (GM Approved!) and the Subway Worker who attempted to flamethrower the face off of someone with a nosebleed because it may (or may not) indicate an Azlu possession in the name of the Lord were simply too awesome to not walk away winners!

Although, honestly, the Paramedic deciding that it would be a great idea to try to dig an Azlu out of someone’s head with an epic sized pair of tweezers was also incredibly entertaining! (Brava Paramedic!)

And that was just one game! That doesn’t even begin to cover the Mastigos who twisted up the meanings of “Vulgar Spell” and “Covert Spell” to try to get a Seer of the Throne to unleash Paradox on himself, the Obrimos who turned gravity on and off to slam the guy into the ceiling and the floor, and then the ceiling, and then the floor… over and over again… or the fact that this time I was the Acanthus, and my Acanthus was the GM! Revenge is mine! Sayeth me baby!

Demons were slain, Canopic jars filled with fresh human entrails were hurled out of penthouse windows (sorry pedestrians!), I told my Cabal Mate in the future to leave a note in my wallet so I would have it in the past and naturally didn’t actually flip the card over to see said note until it was too late to be of use (and I still say it was all that purple-haired Acanthus’s fault we wound up three days ago and not mine but the memory bit was absolutely all Lyric’s fault!),  and sweet sweet stuff was purchased. With all of the tables of gaming going on around me (had to be a few dozen tables) I can only imagine how many crazy stories unfurled last weekend. A successful con indeed!

Now I’m looking forward to doing it all again for RetCon!

Hope to see you there.

Mages Make Me Cry

Letting My Geek Flag Fly


It’s been a busy week getting ready for I-Con 31!! I’m very excited to be GMing at this year’s event.  In fact, I’m all over the schedule, running events for “Mage: The Awakening“, Generic “World of Darkness” (Humans vs Supernatural), and “Hunter: The Vigil“. So yeah, I’ve been busy. Even the adventures I’ve run previously need to be combed through so that handouts that have been previously handed out are replaced, and of course it’s always nice to refresh my memory as to how the adventure is supposed to run.

And then of course there’s the adventure debuting at I-Con 31: “Your Safety is our #1 Concern”. (See Link Above) I’ve never run “Hunter the Vigil” before so it was a bit of a challenge making sure I had everything together properly, and scaling the challenge to the characters. Of course, this being a convention and not a campaign I only have to worry so much about whether or not there is a TPK. After all, even a party wipeout can be lots of fun as long as the fight is worthy of drunken tales in the hotel bar later that evening. I believe that in that regard I have a winner! (Of course, I may be biased.)

Honestly, the bigger challenge in planning convention events for me is one of pacing. In my campaign it doesn’t matter if they don’t get as far as I figured they would in one session. In fact, sometimes that’s a blessing as it gives me a bit of a leg up on the next session. Conversely, I’m all too used to my players going off plan and I can improvise around their weirdness. I’ve grown used to their weirdness. At I-Con I’ll have all new weirdness to adapt to, which should be interesting!

Of course my bigger concern is that at a convention game there is no next session. You have to make the one session count! It has to have enough going on to fill the time slot without feeling like filler, and you have to reach the final challenge before the session ends. I tend to like planning a bit more than I think we can cover, with modular areas that can be dropped if we’re running short on time without negatively impacting the story’s flow.

One of my favorite things about planning a one-off convention game though is the researching. I’m kinda weird like that. I love wandering aimlessly through internet searches for keywords like “abandoned building”, or “subway urban legends”.  I’ve found some incredibly inspiring things that way, that help me give the scenario that splash of reality that I like to bring to the World of Darkness. It may not be exactly like the world we know (especially if I’ve messed up my physics a bit since I haven’t had to calculate breaking distance in… well in quite a while let’s leave it at that!) but it should be close. A splash of realism makes the event hit that much closer to home, which is always creepier.

See you on the gaming track!

Mages Make Me Cry

Let’s Get Physical


When last we left our intrepid Mages they were off to investigate a gym in China Town. this is not because they had any interest in joining one, much to the disappointment of a certain Adamantine Arrow Sentinel who wishes they would, but because they have the feeling that something strange is afoot at the Celestial Body Qui-Gong. Like a good Scooby Gang they are off to investigate!

They decide to approach the dojo as if they are prospective members. This seems to make sense since they don’t know for sure that anyone at the gym has done anything wrong. Over the course of a day/evening the various members of the cabal file in to observe a class. The woman behind the counter, Busy Bea (because she’s busy like a bee!), is more than happy to let them watch a class. She’s proud of her family’s gym! The dojo belongs to her father, and she and her husband help him with teaching classes and running the business side of things. Those who can read auras decide to do so, and I tell them that everyone at the gym seems calm and happy. When no one bats an eyelash at that emphasis I have my aura readers make an additional WITS+COMP roll, which is promptly failed. Had it not been a rousing failure I would have said that everyoneincluding your fellow mages, looks calm and happy. Since it was a rousing failure I somehow managed to restrain myself from giving them the additional information.

And the Mages decided to observe, and even try out, some of the classes.

What they didn’t know is that I had pulled this scenario straight from “Intruders: Encounters with the Abyss“. It’s a go-to book for any World of Darkness GM, but it’s best in the hands of a Mage GM. (/plug)

You see, the people running this dojo were also Mages, and skilled enough to disguise several things. One of these things was the fact that they were masking the aura of any living being in the dojo to look “calm and happy”, a combined spell they liked to call “Happy Customer”. This was meant to disguise the fact that the students’ auras actually were sickly, twitchy, and borderline psychotic. They were also disguising the supernal resonance of the moves they were teaching the students. And so, not penetrating this disguise, the Mages not only obsrved the class, but some of them were fool enough to join in!

This is where I wish they had better DEX+ATHLETICS scores! Had they actually been successful at replicating the moves they could have been touched by the abyssal taint! Instead they just looked rather silly and embarrassed themselves in front of the more skilled students. Because they did not manage to replicate the moves, they didn’t feel any different after trying to perform them, and so they didn’t yet realize that anything was amiss.

This was going to call for a subtle investigation, and really… what could possibly be more subtle than knocking out the electricity for an entire city block?

Mages Make Me Cry

Coincidence… I Think Not


The Mages don’t have much to go on, but they know that the person with the tentacles sprouting from his chest used to be a police officer, and they sorta know what he looked like before he turned into something with tentacles. Whatever happened must have happened recently. It was time to scan the papers and call in some police contacts.

As an FBI Agent, Argus knows a few officers of the law. He’s able to track down some information on people who had gone out on medical leave recently, one in particular who looks like a promising candidate. This particular individual wound up in the hospital after a brutal fight during a “domestic dispute” call left him with a punctured lung. Punctured lung… surgery on his chest… tentacles coming out of his chest… I believe we have a winner!

It is at this point that I must let you all in on a little secret. One of the folks from a long-ago game group of mine is an ambulance driver. One of the folks at this Mage table was part of that group, and is a lung doctor. It was impossible for me to pass up the opportunity of having both of them show up as NPCs at this juncture: getting the man to the hospital and then giving him a lung transplant. The beauty of this was in letting the lung doctor (he plays Argus) explain to himself how the surgery went. It’s a wonderful way to make sure that those annoying player-types don’t question your lack of knowledge on a subject like lung tranplants!

And so, Argus’ player explained to Argus the successful lung transplant, and then Argus tried to convince his player to give up the identity of the person whose lung was inserted when Argus’ player knows full well that he shouldn’t be handing that information out to just anyone.

It only now occurs to me that this may have been when I broke Argus’ player.

While Argus and his player argued with himselves?… each other?… themself?… other members of the cabal tried to find out more about this domestic dispute.  As it turned out, the couple in question had been engaged to be married, and things had been going quite swimmingly. Sure, there were some tense moments involved in planning the wedding because of dealing with the families, but nothing all that unusual. The bride-to-be joined a gym in order to lose those last few pounds before her final fitting, and to help herself relax. She was studying Qui-Gong at this new place that opened up recently in China Town, not far from where she worked. Ironically, it was a couple of weeks after starting the classes that the blushing bride started to get… twitchy. “I always thought that kind of thing was supposed to help people relax”, her fiance said, “but this time not so much.” Their final fight got vicious, and a neighbor called the police. When the officer arrived the husband to be let him in. He simply didn’t know what else to do. The woman he loved was having some kind of psychotic break and he couldn’t handle it alone. She needed help. She attacked the officer, and they fell into a glass table. He wound up with a large glass shard sticking out of his chest, she wound up with one slicing her throat open. She was pronounced dead on the scene. The officer was alive, but his lung was collapsing.

In the kind of quirk of fate that can only happen in the World of Darkness the woman and the officer had the same blood type. She was gone either way, and she was listed as an organ donor, so the fiance told them to transplant her lung into the officer. It was the fight with her that caused his injury, and in saner times she would have wanted to put that right.

“Yes, as a matter of fact I think I do have a flyer from the dojo sitting around here somewhere… yes… on the computer desk. Sure you can have it. I certainly don’t want it.”

Mages Make Me Cry

I Don’t Feel Tardy


Class was indeed about to begin, but who was about to get schooled? A ranting madman holds Aenaiyah and several others as a captive audience to his lecture on the dangers of city life. Argus stands behind him, invisible for the moment, and a quick switch to Prime Sight shows him that Aenaiyah’s fellow students are Sleepers. Someone will have to get them out of there before anything inexplicable happens.

Enter our second Acanthus Mage and friends. With a quick twisting of Fate she chooses a path that leads to Aenaiyah and Argus. That she has a sympathetic connection to both of them doesn’t hurt any, simply follow the Fate line!

Eventually the others arrive. Argus holds his action, waiting for a good moment to strike (he was smart like that once upon a time!), and eventually it arrives. He steps out of of sight range of the Sleepers present to drop invisibility, as the newly arrived Neils erects a Forces Wall between the lunatic and his victims. Argus steps out with gun drawn, and badge prominently displayed.

“Stop right there, FBI. Get your hands up where I can see them, now!”
(Or something to that effect)

At which point all hell breaks loose.

The madman whirls on Argus, who is standing directly behind him to draw his attention away from the kidnappees, a clever move. His plan works, and more than that it screens the tentacle that lashes out of the man’s chest at Argus’ throat.

Fortunately the Sleeper witnesses blew their WITS+COMPOSURE rolls. Apparently they were distracted by the young girl who wandered over to untie them. They hadn’t been well tied (apparently I roll a lot of rocks) and she managed to get them loose. She then used her Direction Sense merit to lead them back to the platform and away from the fight.

And what a fight it was!

Argus stuck to his service pistol for his first attack so as not to reveal Magic to Sleepers. The Flesh Intruder (though they did not have that name for it yet) lashed out with more tentacles (it has several attacks per round) and did a lovely job of poking holes through our favorite Guardian. Sadly, not lovely enough.

Nokoni was able to patch Argus up, while Neils “I Don’t Need No Stinkin Veil” of the Free Council hurled some Celestial Fire at the creature. Molly the Mastigos punched it in what was left of its brain, while Rex showed off his skill with a nail-gun-walking-cane.

The creature, not one to go quietly, got some more lashes in before finally being subdued by fire. The Mages quickly conferred and decided that burning the body utterly would be best. Before they did that though, they looked for any information they could find as to who this man had once been. There wasn’t much to go on. Rex was able to make brief contact with his ghost, but only enough to know that the man had in fact been a police officer. He was just far too gone to find out more than that.

This will bear further investigation, as soon as Aenaiyah stops screaming at Argus for waiting so long to untie her.

Mages Make Me Cry