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Sick Sad World of Darkness
Posted by Mage Mistress
The second session of the campaign closed with The Loquacious Grimoire happily in the hands of Mysterium Librarian Meijis (and for the record, it is both the book and the librarian that were happy), and our budding group of Mages starting to look like people you could come to trust the safety of the city to. This is why late that night (or early that morning, depending upon your point of view) resident Guardian of the Veil, FBI Agent Argus Guille, received a message indicating that he should go to CNN*s home page immediately. Upon confirmation that he granted the request of the ranking Guardian in the city, I handed him the following:

Clearly it was destined to be one of those days.
The text is as follows:
Gruesome Murder May be Work of Serial Killer, NYPD says
The body of a murdered woman was found near Central Park. The woman, who remains unidentified at this time, was found posed behind the steering wheel of an SUV wearing an evening dress. 5 More bodies found in a nearby alley.
Successful WITS+INVESTIGATION rolls would draw their eyes to the following headlines deftly inserted along the side of the picture among the actual headlines of the day by yours truly:
Naturally, since this was printed on a piece of paper (and since I didn’t actually create a website for any of this) the links didn’t go anywhere for them – nor will they for you. They were, and are, for the sake of a realistic effect only.
And so, Argus decides to rouse the rest of his Scooby Gang and investigate. The following Mages were at the Sanctum at the start of Session 3:
Argus: Guardian of the Veil – Obrimos
Neils: Free Council – Obrimos
Marissa: Apostate – Acanthus
Nokoni: Adamantine Arrow – Thyrsus
Rex: Free Council – Moros
They arrive on the scene to police putting up barricades and trying to get the lookie-loues out of the way. They also spy amid those lookie-loues a young woman with green hair and the aura of a Mage. The decision is made to keep her close since they don’t know who she is or how she might be involved. It is at this point that new player character Molly Carpenter – Mastigos – Apostate joins our intrepid group of adventurers!
Argus does some mad bluffing (MANIPULATION+INTIMIDATION) and amid many successes he convinces everyone that he is currently with the beaureau, and that he is in charge here. Since he is in charge he orders the NYPD officers present to just keep people out of the immediate area while his cracked team of Crime Scene Investigators begins the hunt for the killer!
The body is posed in a van, as can be seen in the “photo” on the website. What can’t be seen in the picture is that the keys are in the ignition, the headlights are on, and the door is wide open resulting in that godawful “ping ping ping” noise going on…and on… and on…
Rex and Nokoni are able to determine that there is no muscle tissue in the body, nor are there any internal organs. Only the skin and bones remain. As can be seen in the “photo”, the eyes are also completely gone. The skin is leathery, and it is difficult to pinpoint a time of death. The usual smell of decay is absolutely not present, but there is an acidic odor present. There is no blood in the body, and as such there is no bruising. “Forensic Gaze” reveals that the cause of death is a deep “V” shaped wound at the base of the sternum that is mostly hidden by the dress that the body still wears.
Neils and Argus detect no magical resonance, and so it would appear that this is not the work of a Mage. It didn’t really look like the work of a Mage, but it’s always important to rule that out! Getting his hands on a fingerprinting kit from the NYPD officers on the scene, Argus is able to determine that there are fingerprints inside the van and on the body, in all of the places you would expect to find them considering the fact that it isn’t bloody likely that this person happened to die while waving hello to someone.
Molly scans the mental state of the crowd of gawkers and doesn’t sense that anyone present is aware of what happened here. She also keeps an eye on young Marissa, who seems to have found something interesting lying in the street.
CNN isn’t the only ones reporting on this:
MONSTER IN MANHATTAN: A Sick Sad World** Exclusive!
(Yes, you can click this link!)
Argus arranges for the body to be removed by a police officer who happens to be in the confidence of the Consilium, and taken to a coroner who happens to be a Moros Mage. This taken care of the group heads to their base of operations at the New York Public Library to figure out their next move, where a young woman with a British accent, the aura of a Mage, and spikey purple hair happens to be sitting in their path.
(*GM’s Note: With all due respect to CNN! I asked myself, what would be the most frightening place for a story like this to turn up, and CNN’s solid reputation for quality reporting made it the only choice.)
(**GM’s Note: When challenged to come up with a name for my campaign’s conspiracy tabloid I could think of no finer tribute to some of the best people I’ve ever had the pleasure to work alongside than naming it “Sick Sad World”. Truth.)

Posted in Campaign Summary, Gaming, Mage Awakening, MtAw, RPG, Werewolf Forsaken, White Wolf, WoD, World of Darkness, WtF
Tags: Mage the Awakening, MtAw, nWoD, Role Playing Game, Roleplaying Games, rpg, world of darkness
The Turnabout Intruders:
Posted by Mage Mistress
Having been removed from the house of the alleged book thief rather unceremoniously, the Mages decide to regroup at the edge of the grounds. Once Rex has finished telling Nokoni and Marissa about the Argus Follies and everyone has stopped having a good laugh at Argus’ expense, soon to be a recurring theme of the campaign, they formulate a less crazy plan to re-enter the estate under cover of darkness and steal the book from the person who stole it from them. After all, turnabout is fair play.
Queue: Mission Impossible Theme Music
The mission, should they choose to accept it:
- Crawl through the sewer drain uncovered by the Acanthus child, Marissa
- Break into the massive estate house
- Find and retrieve The Loquacious Grimoire
- Bring the book to the NY Public Library Mysterium Reliquary unharmed
- Get Marissa to bed before 9pm EST and head off to the pub for some much needed refreshment
The crawl through the sewer drain went far more smoothly than I had hoped. I blame Nokoni for abusing his powers as a Thyrsus Mage to clear the path of verminous critters. As they make it to the point where they can see the outlet onto the house grounds (way too many characters have the “Direction Sense” merit for me to even bother having them make rolls to make sure they are going the right way, damn them all) Argus goes invisible. Surprise, surprise!
But… attack dogs can still smell him! Hah-ha!
Damn Thyrsus Mage, Nokoni, “Triggers the Lizard Brain” and makes them all playful of course, so they really don’t care about the invisible guy trying to shoot his way through the enormous door lock with his sizeable handgun. You’ll note I said “trying”, not “succeeding”. It’s an important distinction.
Thanks to “Sound Mastery” no one could actually hear the gun shots, but his partners in attempted crime had no problem seeing the rather large holes being put in the wall near but not quite on target with the locking mechanism. It also prevents Argus from hearing his fellow Mages laughing at the FBI Agent’s inability to hit a stationary target. (The GM had no problems hearing them whatsoever.) This one is a job for the Moros Mage! Rex turns the deadbolt into paper so that it will fold and pull right out of the wall. A simple DEXTERITY+ATHLETICS roll later (to avoid ripping the deadbolt as they open the door making it impossible to cover the signs of their passage later – and only because they came up with the idea of opening the door carefully themselves) and they are in.
This leaves Rex saying “You’re up!” to Argus, who attempts to use the Locator spell to try to find a book that he has no sympathetic connection to. As you might imagine, this does not pan out. Neils uses Prime magic to attempt to find any spells that might be securing the book. Sadly, DeLacey does not have the ability to cast Ward spells and so there are no spells to find. Nokoni keeps the attack dogs happy and quiet so that they don’t wake anyone up. Marissa casts a Fate spell and wanders aimlessly to see if she can happen to stumble upon the room the book is in (stupid Acanthus Mages!), while the GM makes WITS+COMP rolls for the book thief and his staff to see if anyone happens to notice that a group of Mages has broken into the building and is wandering about aimlessly.
Naturally everyone at the DeLacey estate who belongs there happens to be having the best dreams they have ever had in their lives and not a single one of them hears a thing. #grumble
Marissa leads the group right past all of the rooms filled with dangerous people and things and right to the room with the book in it. One more paper deadbolt and a quick Post Cognition, to see where DeLacey put the book when he was done with it, and the group is heading stealthily (enough) out of the door to avoid disturbing the dancing sugar plums in the heads of their adversaries. Then it’s back to the Bibliotheque Nationale de France, and from there the portal is reopened and they are back in New York where it just so happens to be Miller Time.
It’s only the end of the second session and already I hate these guys!

Posted in Campaign Summary, Gaming, Mage Awakening, MtAw, RPG, WoD, World of Darkness
Tags: Mage the Awakening, MtAw, nWoD, Role Playing Games, Roleplaying Games, rpg, world of darkness





