As you can see at the bottom of the page I have posted a NaNoWriMo win! That means that I have written 50,000 words in one month on one coherent topic. I certainly can’t manage much coherence today having just finished that! After a month of solid writing and deadline meeting I have to admit that my brain is more than a little fried.
I am certainly not destined to be on the NY Times Best Seller list, as my writing here can attest. A large part of my NaNoWriMo participation involves giving myself an excuse to get in closer touch with the NPCs in my campaign. It gives me some pressure to develop plot-lines on a deadline beyond the next game session. I can ‘t guarantee what the player characters in my campaign will do, but I can get inside the heads of my NPCs, and if I’m lucky come up with some things that will make interesting one shot modules.
This year I believe I have somehow managed both.
It is likely that a full NaNowriMo novel will not appear on my blog, though I suppose it’s possible. Much more likely? Well, it’s more more likely that I will post excerpts, and that I will write some modules based upon them. One excerpt has already been posted at my author’s page at NaNoWriMo.com.
I introduced Hunters into this year’s NaNoWriMo, and that is no accident. I plan on running a Hunter module at I-Con 2012, and I haven’t figured out all the details yet. NaNoWriMo forces you to get into the heads of the characters, and do it NOW! You can’t keep putting it off. You have a deadline, and you’ll make it or you won’t. That’s what makes NaNoWriMo great! (Well, part of what makes it great.)
Please consider supporting NaNoWrimo by clicking on my link below. If you can’t donate (and believe me I understand that!) then consider participating next year! It’s a great excuse to indulge the muse.
For now, I will indulge in some well deserved sleep! I haven’t had much of that in the last few days. I’ve had a deadline to meet!
For next week I am planning the first piece in a chronological look at the campaign’s events. With a little luck, by the time I am caught up to now (the December 2011 session) it will be OK for me to reveal all of what has happened over the past 2+ years. It has been a wild ride! I have been chomping at the bit to do so, but I have hesitated on providing my players with spoilers. They are all great players, and completely capable of separating character knowledge from player knowledge, but surprises are part of the GM’s fun!!
Up next: A Critical Look at my Very First Session as a GM!
I Sleep Now
Hunter: The GM’s Friend
I’m finally taking some time to read through my “Hunter: The Vigil” book. I have to say, I wish I’d read this one sooner!
Yes, this is partially because I might have decided to run Hunters instead of Mages and as a result saved myself a large quantity of sanity points. Mostly though, it’s because Hunter works so well for any World of Darkness Chronicle. It’s possible for Hunters to have unique abilities based upon what Hunter conspiracies they belong to (if they belong to one at all), which allows them to be powerful enough to go up against a group of supernatural PC’s as effective antagonists. They can also wind up with the advantage of numbers if your PC’s have been running amok in your setting and causing all types of weirdness like, say, casting “Platypus Whirlwind” in the heart of mid-town Manhattan. Not that a Mage PC would ever think to do something like that, of course! I speak purely hypothetically.
No matter what skills they bring to the table however, Hunters make great antagonists because when you come right down to it, they’re just ordinary people. Once upon a time they were normal folks just looking the other way and trying not to lose their minds – to quote “A Shoggoth On The Roof“. They are the people your PC’s might have been had their own encounters with the supernatural gone only slightly differently. Wielded properly this can lead to all sorts of mayhem for your troupe.
Take for example a recent session of mine in which a Cabal of Mages and a Pack of Werewolves, who have become friends despite my best efforts to the contrary, wound up almost TPKing the entire campaign! All my co-GM and I needed to do was allow them to capture one poor, defenseless, unconscious Hunter. Some PC’s shout “Kill him! He’s a Hunter! He’d kill us if he was conscious!” Other PC’s say “But wait! He’s just a squishy mortal person, you know, like we used to be. He doesn’t know any better. One day he might become one of us!” It isn’t long before a knife gets thrown, an Acanthus Mage starts bleeding (even before she can suggest using Post Cognition to find out why he became a Hunter in the first place), sides are drawn… we haven’t gone near any of the GM’s carefully laid plans (which in this instance is fine because the GM’s got to kick back and eat chips for a change) and people are calling for initiative rolls on each other.
This, loyal readers, is what I like to call “GM Win!”
It doesn’t happen often enough.
And then there is the glorious entire section of the book that tells you how Hunters trick out their homes with booby traps. I found this section most inspirational! (Yes, that is a tear of joy sliding down my cheek as I type this.) Of course, I like to go the extra mile and dump a few dozen acid-spewing zombies on my PC’s to go along with the traps, but if you’re looking for some decent rules regarding pit traps and the like “Hunter: The Vigil” is an excellent resource! In fact, I have to admit that it’s an excellent resource for pretty much everything in the World of Darkness. It’s well organized, well edited, and clearly well thought out. As a GM or a player I highly recommend it.